Ok this should be quick, I feel like I'm really close. Been searching for a while now tho with no luck.
All I'm trying to do is trigger a custom animation on a Phat object in game. I made the skeletal mesh a Phat because I need decent collision on it (its going to transport the character). Got the skeletal mesh and the animations in and that animated fine. Converted it to a Phat and linked the animation in the phat viewport, which worked fine. But using matinee to trigger the animation in the same way as the skeletal did not work, and I haven't been able to figure out how to trigger it.
Thanks in advance for any help.
All I'm trying to do is trigger a custom animation on a Phat object in game. I made the skeletal mesh a Phat because I need decent collision on it (its going to transport the character). Got the skeletal mesh and the animations in and that animated fine. Converted it to a Phat and linked the animation in the phat viewport, which worked fine. But using matinee to trigger the animation in the same way as the skeletal did not work, and I haven't been able to figure out how to trigger it.
Thanks in advance for any help.
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