Dear Community,
This is something I've wanted to accomplish for awhile!
In this video below and in my code I am giving you, I show you how to:
1. use a single button press to turn a skeletal mesh into a rolling move-able kactor ball and
2. with another button press, turn the kactor ball back into the normal skeletal mesh character!
3. I provide you with the code to control the pawn in kactor ball form
4. I provide you with the class you can use to make sure your kactor version of your pawn is properly lit to match the utpawn skeletal mesh component.
Video
Here's a video showing my simple algorithm at work
Skeletal Mesh to Moving Physics / Kactor Ball and Back Again With Button Press
How to turn your walking pawn from skeletal mesh into kactor rolling ball with physics and back again
This is something I've wanted to accomplish for awhile!
In this video below and in my code I am giving you, I show you how to:
1. use a single button press to turn a skeletal mesh into a rolling move-able kactor ball and
2. with another button press, turn the kactor ball back into the normal skeletal mesh character!
3. I provide you with the code to control the pawn in kactor ball form
4. I provide you with the class you can use to make sure your kactor version of your pawn is properly lit to match the utpawn skeletal mesh component.
Video
Here's a video showing my simple algorithm at work
Skeletal Mesh to Moving Physics / Kactor Ball and Back Again With Button Press
How to turn your walking pawn from skeletal mesh into kactor rolling ball with physics and back again
Comment