Dear Everyone,
Here's a complete list of the tutorials I've created so far.
Make sure to check out the last thread, it has many topics all in one, including code from others!
Please post if you find any of them useful so other are more likely to see this hub as well.
♥
Rama
Ever New Joy Tutorial Hub
Community Contributions Welcome
[CODE][COMMUNITY] Optimizing Your UnrealScript Algorithms
Quick Tips
Tips on Replication, Replicating Vectors and Animations With a Listen Server
Replication Tips
~~~ Videos and Code ~~~
Starter Kit: Multiplayer Hosting Service
Starter Kit: Multiplayer Hosting Service with Steam Sockets + Gemini
How to Set Up A Free Online Hosting Service For Your Game
Free Online Hosting Service For Your UDK Game, Entire Core Code Provided
Multiplayer Level Editor
VIDEO Proof of Concept: A Multiplayer Level Editor
Multiplayer Replication Part 4: Listen Servers
Multiplayer Replication P4: Listen Servers - Replicating Special Effects
Replication P3: Custom Pawn Movement Mechanics
Multiplayer Replication P3: Custom Pawn Movement Mechanics (GrappleHook)
Replication P2: Video Showing Process of Making Custom Effects and Projectile Bounces Replicate
Multiplayer Replication P2: Efficiently Replicate Custom Special Effects & Projectile Bounces
Multiplayer Replication P1, Determining a Unique Player ID, Change Pawn Mesh Materials
Multiplayer Replication: Change Pawn Mesh Materials Based On Uniquely Determined Player ID
Draw Projectile Pathing That Pre-Calculates World Geometry Bounce Collisions
A Projectile Pathing System that draws expected path including Bounces
Physics Tether/Grappling Hook that works with Skeletal Mesh Actors
Attach Grappling Hook to Skeletal Mesh Actor, Low-Level Efficient Code for Pawns
Dynamically Set Mass of Physics Objects During GamePlay
Set the Mass of Individual Instances of a Class During Game Time
Tether / Grapple Hook to -Moving- Objects
Attach RB Constraint To Moving Objects
Make Materials Change Color by Player Velocity
Material Instances, Make Materials React to Player or Game State via Unrealscript
How to Implement Mario Galaxy Style Gravity or Even Relative Point Gravity / True Magnetic Fields
VIDEO - Mario Galaxy Gravity & Relative Point Gravity, Cling to Shapes With No Center
How to Show Whole Screen Effects Like Damage Indicator or Slow Desaturation of Entire World
Whole Screen Effects: Post Process Material Effects
Video: How To Make Fully Physics Functional Adjustable Tether / Grappling Hook
Adjustable-Length Grapple Hook / Tether
Simple Easy Powerful Fast Save/Load Engine
Save/Load during gameplay, Save Dynamically Generated Levels to Disk
Third Person & Free Roam Cameras, Mouse Cursor and Drag Select
Third Person and Free Roam Cameras and Mouse Drag Select
How to Make Destructible Move-able Physics Objects
How to Make Apex Destructible Kactors
Upgrade-able Weapons System
How to Make An Upgrade-able Weapons System That Can Be Saved To Disk
Obtain Perpendicular Lines, Optionally Relative to Actor Rotation
Calculating Perpendicular Lines and Drawing Thick 3D Lines with HUD
~~~ Tutorials ~~~
How to Make an In-Game File System For Your UDK Game
View udk.exe directory contents, and even delete files from In-Game
Spawn Apex and Set Materials Dynamically
Spawning Apex Detructibles and Setting Custom Materials Dynamically, While In-Level
An Interpolator that runs on World Seconds, not Alpha or DeltaTime
Spoof's precise and versatile interpolator (Rotate actor to face camera)
~~~ Particle System Effects and Emitters ~~~
Walkthrough: How to Spawn a Mesh ParticleSystem "Energy Shield" that Appears when Actor is Shot At
Walkthrough, giving your enemy creatures a mesh ParticleSystem energy shield
Spawn Explosion Particle Effects!
Spawn Particle Effect Explosion That Goes Off Once
How To Fix: Particles Disappear When Camera Not Facing Emitter
How to ensure your physx or other particle system effects do not disappear
How to Make an Actor Class that has a Particle Emitter Attached at Spawning Time
Spawn Actor class with Particle System Emitter Attached
~~~ KActors ~~~
Get Surface Points of Contact and Normals for KActor Collisions
Gathering on-collision data between RB Physics objects such as KActor
Turn Gravity On or Off for KActor / Rigid Body
Turning Gravity On or Off for a KActor / Rigid Body Physics component
Change KActor Mass In-Game
Dynamically Change Mass of KActor While In-Game
KActor is Falling?
How to Determine if a KActor is Falling
~~~
Thick 3D Lines with HUD and Canvas!
Draw Variable Thick 3D Lines with HUD
Post Process Chain and Effects
Post Process Effect Chain, Get Effect Names
Spawning Lights via UnrealScript
Creating / Spawning Lights Via UnrealScript and Setting Color and Brightness
Free-Roam / Third Person Custom Camera
How to Make Free-Roaming Camera That You can Control With Any Keys/Mouse, as well as Third Person Camera
~~~ Kismet ~~~
Custom Kismet Nodes
How to Make Your Own Custom Kismet Nodes
Access Custom Variables in Kismet
Access any custom class, custom variable in Kismet
~~~
Complex Concave Collision For Your Meshes, Super Easy and Fast
How to Make Concave Collision for Complex Meshes in Literally Seconds
Get/Set/Load Materials
How to Get and Set Materials Dynamically While In-Game
How to Remove One Letter or Several From End of String
Unrealscript String Manipulations, remove letters, etc
Dynamic Arrays
Proper Syntax for Creating Dynamic Arrays
Various with Code From Others as well
Unreal Script Code for Many Things
-Dynamic Arrays (EverNewJoy)
-Make Projectiles Bounce off of Walls and KActors etc... (EverNewJoy)
-Make KActor move at angles relative to Camera...........(EverNewJoy)
-Capturing Mouse Input............................................. ...(Evernewjoy)
-Setting up a 2D cursor............................................ ....(Evernewjoy)
-Spawn Player in Vehicle........................................... ...(TegLeg)
-How to Make a Spawnable Turret................................(Referenced by Crusha)
-AI Get Cover............................................. ................(Neongho)
How To Trace In UnrealScript Sample Code ....................(Neongho)
**AI** Strafe , Right or left ..........................................(Neongho )
Here's a complete list of the tutorials I've created so far.
Make sure to check out the last thread, it has many topics all in one, including code from others!

Please post if you find any of them useful so other are more likely to see this hub as well.
♥
Rama
Ever New Joy Tutorial Hub
Community Contributions Welcome
[CODE][COMMUNITY] Optimizing Your UnrealScript Algorithms
Quick Tips
Tips on Replication, Replicating Vectors and Animations With a Listen Server
Replication Tips
~~~ Videos and Code ~~~
Starter Kit: Multiplayer Hosting Service
Starter Kit: Multiplayer Hosting Service with Steam Sockets + Gemini
How to Set Up A Free Online Hosting Service For Your Game
Free Online Hosting Service For Your UDK Game, Entire Core Code Provided
Multiplayer Level Editor
VIDEO Proof of Concept: A Multiplayer Level Editor
Multiplayer Replication Part 4: Listen Servers
Multiplayer Replication P4: Listen Servers - Replicating Special Effects
Replication P3: Custom Pawn Movement Mechanics
Multiplayer Replication P3: Custom Pawn Movement Mechanics (GrappleHook)
Replication P2: Video Showing Process of Making Custom Effects and Projectile Bounces Replicate
Multiplayer Replication P2: Efficiently Replicate Custom Special Effects & Projectile Bounces
Multiplayer Replication P1, Determining a Unique Player ID, Change Pawn Mesh Materials
Multiplayer Replication: Change Pawn Mesh Materials Based On Uniquely Determined Player ID
Draw Projectile Pathing That Pre-Calculates World Geometry Bounce Collisions
A Projectile Pathing System that draws expected path including Bounces
Physics Tether/Grappling Hook that works with Skeletal Mesh Actors
Attach Grappling Hook to Skeletal Mesh Actor, Low-Level Efficient Code for Pawns
Dynamically Set Mass of Physics Objects During GamePlay
Set the Mass of Individual Instances of a Class During Game Time
Tether / Grapple Hook to -Moving- Objects
Attach RB Constraint To Moving Objects
Make Materials Change Color by Player Velocity
Material Instances, Make Materials React to Player or Game State via Unrealscript
How to Implement Mario Galaxy Style Gravity or Even Relative Point Gravity / True Magnetic Fields
VIDEO - Mario Galaxy Gravity & Relative Point Gravity, Cling to Shapes With No Center
How to Show Whole Screen Effects Like Damage Indicator or Slow Desaturation of Entire World
Whole Screen Effects: Post Process Material Effects
Video: How To Make Fully Physics Functional Adjustable Tether / Grappling Hook
Adjustable-Length Grapple Hook / Tether
Simple Easy Powerful Fast Save/Load Engine
Save/Load during gameplay, Save Dynamically Generated Levels to Disk
Third Person & Free Roam Cameras, Mouse Cursor and Drag Select
Third Person and Free Roam Cameras and Mouse Drag Select
How to Make Destructible Move-able Physics Objects
How to Make Apex Destructible Kactors
Upgrade-able Weapons System
How to Make An Upgrade-able Weapons System That Can Be Saved To Disk
Obtain Perpendicular Lines, Optionally Relative to Actor Rotation
Calculating Perpendicular Lines and Drawing Thick 3D Lines with HUD
~~~ Tutorials ~~~
How to Make an In-Game File System For Your UDK Game
View udk.exe directory contents, and even delete files from In-Game
Spawn Apex and Set Materials Dynamically
Spawning Apex Detructibles and Setting Custom Materials Dynamically, While In-Level
An Interpolator that runs on World Seconds, not Alpha or DeltaTime
Spoof's precise and versatile interpolator (Rotate actor to face camera)
~~~ Particle System Effects and Emitters ~~~
Walkthrough: How to Spawn a Mesh ParticleSystem "Energy Shield" that Appears when Actor is Shot At
Walkthrough, giving your enemy creatures a mesh ParticleSystem energy shield
Spawn Explosion Particle Effects!
Spawn Particle Effect Explosion That Goes Off Once
How To Fix: Particles Disappear When Camera Not Facing Emitter
How to ensure your physx or other particle system effects do not disappear
How to Make an Actor Class that has a Particle Emitter Attached at Spawning Time
Spawn Actor class with Particle System Emitter Attached
~~~ KActors ~~~
Get Surface Points of Contact and Normals for KActor Collisions
Gathering on-collision data between RB Physics objects such as KActor
Turn Gravity On or Off for KActor / Rigid Body
Turning Gravity On or Off for a KActor / Rigid Body Physics component
Change KActor Mass In-Game
Dynamically Change Mass of KActor While In-Game
KActor is Falling?
How to Determine if a KActor is Falling
~~~
Thick 3D Lines with HUD and Canvas!
Draw Variable Thick 3D Lines with HUD
Post Process Chain and Effects
Post Process Effect Chain, Get Effect Names
Spawning Lights via UnrealScript
Creating / Spawning Lights Via UnrealScript and Setting Color and Brightness
Free-Roam / Third Person Custom Camera
How to Make Free-Roaming Camera That You can Control With Any Keys/Mouse, as well as Third Person Camera
~~~ Kismet ~~~
Custom Kismet Nodes
How to Make Your Own Custom Kismet Nodes
Access Custom Variables in Kismet
Access any custom class, custom variable in Kismet
~~~
Complex Concave Collision For Your Meshes, Super Easy and Fast
How to Make Concave Collision for Complex Meshes in Literally Seconds
Get/Set/Load Materials
How to Get and Set Materials Dynamically While In-Game
How to Remove One Letter or Several From End of String
Unrealscript String Manipulations, remove letters, etc
Dynamic Arrays
Proper Syntax for Creating Dynamic Arrays
Various with Code From Others as well
Unreal Script Code for Many Things
-Dynamic Arrays (EverNewJoy)
-Make Projectiles Bounce off of Walls and KActors etc... (EverNewJoy)
-Make KActor move at angles relative to Camera...........(EverNewJoy)
-Capturing Mouse Input............................................. ...(Evernewjoy)
-Setting up a 2D cursor............................................ ....(Evernewjoy)
-Spawn Player in Vehicle........................................... ...(TegLeg)
-How to Make a Spawnable Turret................................(Referenced by Crusha)
-AI Get Cover............................................. ................(Neongho)
How To Trace In UnrealScript Sample Code ....................(Neongho)
**AI** Strafe , Right or left ..........................................(Neongho )
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