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Water Flow For UDK

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  • replied
    Originally posted by Lexluthor1 View Post
    If you make a video tutorial for setting this up redbox, I'll link people to it on YouTube..Its an amazing piece of work you've done here
    If I?
    Man, I give you complete document and example content.
    What else do you need?
    Learn to read.

    Leave a comment:


  • replied
    Originally posted by redbox View Post
    thanks guys, you are welcome.
    If you make a video tutorial for setting this up redbox, I'll link people to it on YouTube..Its an amazing piece of work you've done here

    Leave a comment:


  • replied
    thanks guys, you are welcome.

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  • replied
    Just wanted to say thanks, looks really good and should prove extremely valuable to my project.

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  • replied
    Hi redbox I just want to say thank you for this thread and the time you've put into this, even if not a lot of people have followed this thread. I am doing a final year project at uni and have spend a long time trying to model water for an environment but to no avail. This has been massively useful so thank you again!

    Leave a comment:


  • replied
    The best looking water I have seen in UDK

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  • replied
    I didn't even notice this thread

    This is amazing and thank you for your time documenting and releasing this.

    Leave a comment:


  • replied
    As I can see, no one have interest for this thread.
    For now, I can't find any reason for continue this tutorial for DX11 tesselation or procedural flow maps.

    I finished my work with last update.
    Thank you for your time.

    Leave a comment:


  • replied
    I was just trying to figure out how to do this. This is great! Thanks for the contribution!

    Leave a comment:


  • started a topic Water Flow For UDK

    Water Flow For UDK

    Hi!
    Last few months I was working on "Water Flow" feature, and now its done.
    So, finalizing this thread, I create tutorial, about all production process of this feature.



    Video with final result of tutorial.


    Tutorial document

    Archive with all assets

    Update 04/15/2013. Maybe, for now, it can be named "Version 1.0".
    - document structure has been changed, but it's almost the same that was.
    - fixed issue with Rotator. For now, texture's rotation not influence on flow.
    - added description about creating flow in Houdini using curves (see Appendix A).
    - added scene with curves examples.
    - assets saved in February 2013 UDK BETA2.
    - IMPORTANT! flow map calculation has been changed:

    Early, flow map calculation formula was:
    ($NX*0.5 + 0.5, -$NZ*0.5 + 0.5, 0)
    and it was multiplied on (1; -1) in shader.

    Now, calculation formula is
    ($NX*0.5 + 0.5, $NZ*0.5 + 0.5, 0)
    and, in shader, Flow Power multiplied on (-1).
    old variant also works fine, but new one more optimized.
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