Downloading it now, thank you for the contribution.
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Water Flow For UDK
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Thanks again Dmitry!
Notes:
To add the water feature to a separate existing level I merged the resources of Flowtest.udk and BaseFlowMaterials.upk into BaseFlowMaterials.upk. This Package is trickier to install than others, and I kept getting 'Chain' errors which UDK couldn't resolve, so here's a workaround using the Feb 2014 / Feb 2013 builds:
1. In Flowtest.udk -> Copy Combined_INST [the core top-level MIC] to -> BaseFlowMaterials.upk
2. In Flowtest.udk -> Copy RT to -> BaseFlowMaterials.upk (TextureRenderTarget2D)
3. In Flowtest.udk -> Copy Test_FM to -> BaseFlowMaterials.upk (Texture2D)
4. In Flowtest.udk -> Copy Test_M to -> BaseFlowMaterials.upk (Texture2D)
5. Open BaseFlowMaterials/Combined_INST in MIC editor. Under 'Texture Parameter Values'. Edit each Texture path until they all point to BaseFlowMaterials.
6. Locate the SceneCaptureReflectActor_0 Using Edit menu -> Find Actors. Change the Texture Target entry to: TextureRenderTarget2D'BaseFlowMaterials.Textures.R T'
7. Copy this actor to a new or existing level and place it over the water...
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