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Water Flow For UDK

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    #31
    Downloading it now, thank you for the contribution.

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      #32
      how can i make an underwater scene

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        #33
        Originally posted by punk4105 View Post
        how can i make an underwater scene
        Post process


        Sent from my iPhone using Tapatalkpp

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          #34
          Hey awsome wáter and awsome content in it, im going to read the whole PDF, i guess this is free to use right ?

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            #35
            Originally posted by Neongho View Post
            Hey awsome wáter and awsome content in it, im going to read the whole PDF, i guess this is free to use right ?
            Absolutely

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              #36
              Thank you redbox im extracting a lot of knowladge from your material comrade : ).

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                #37
                The tutorial document is said to be "Access to this link has been disabled."
                Could anyone please upload it again?

                Thanks in advance

                Edit:
                The pdf file is found to be included in the water asset zip file.
                The "tutorial document" link could be removed.

                Thanks.

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                  #38
                  I do have it what happends ? you need it ?

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                    #39
                    No thanks, Neongho. I found the file inside the asset zip file.

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                      #40
                      Thanks again Dmitry!

                      Notes:
                      To add the water feature to a separate existing level I merged the resources of Flowtest.udk and BaseFlowMaterials.upk into BaseFlowMaterials.upk. This Package is trickier to install than others, and I kept getting 'Chain' errors which UDK couldn't resolve, so here's a workaround using the Feb 2014 / Feb 2013 builds:

                      1. In Flowtest.udk -> Copy Combined_INST [the core top-level MIC] to -> BaseFlowMaterials.upk
                      2. In Flowtest.udk -> Copy RT to -> BaseFlowMaterials.upk (TextureRenderTarget2D)
                      3. In Flowtest.udk -> Copy Test_FM to -> BaseFlowMaterials.upk (Texture2D)
                      4. In Flowtest.udk -> Copy Test_M to -> BaseFlowMaterials.upk (Texture2D)
                      5. Open BaseFlowMaterials/Combined_INST in MIC editor. Under 'Texture Parameter Values'. Edit each Texture path until they all point to BaseFlowMaterials.
                      6. Locate the SceneCaptureReflectActor_0 Using Edit menu -> Find Actors. Change the Texture Target entry to: TextureRenderTarget2D'BaseFlowMaterials.Textures.R T'
                      7. Copy this actor to a new or existing level and place it over the water...

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