Announcement

Collapse
No announcement yet.

Kismet UI solution

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #46
    Thanks XilenceX
    But I just ended up going into that file and commenting out the problem line and it worked fine... for now hopefully it'll keep working and I won't need whichever piece of code I disabled lol

    Happy New Year.

    Comment


      #47
      Fantastic, Thanks!

      Comment


        #48
        To get this HUD system working again with NO ERRORS and without deleting any lines that could innevitably cause more issues:
        Delete/Replace or comment out this line, line 70:

        Comment out/Delete this:
        reliable client event ClientStopCameraAnim(CameraAnim AnimToStop)

        REPLACE WITH THIS:
        reliable client event ClientStopCameraAnim(CameraAnim AnimToStop, optional bool bImmediate)

        Then for me to get this to fully work I had to do a full recompile on my scripts using Unreal Frontend.
        Also note that any features that involve the mouse will not work if "Emulate Mobile Features" is turned on above your UDK viewport because the mouse won't work (by this code) in a mobile game.

        Comment


          #49
          Thank you onij!

          Comment


            #50
            I use my own framework for these things (menu, hud...) but it is accesible only in codes. I am using it in all my projects but I am planning (and partly developing - I need to finish my primary project now) create new kismet UI framework with things like text boxes, buttons, radio buttons, checkboxes, scenes, cursors, sliders, images, bars, templates, effects and so on (really many things and for skilled people there will be nice interface to make anything what they want because every aspect and value will be accesible inside editor). I am designing it to be absolutly easy so creating things like menu or hud will take only a few minutes. I will make documentation and many video tutorials too. I will give you more info when It will be nearly finished. I want people to say when somebody asks how to make gui that there are three ways: coding(canvas), my framework, scaleform.

            Comment


              #51
              Hey I have a question - In the code for RenderObject, there are all the outputs for mouse, such as mouse over, left mouse press etc. Now the textboxes and TextMat both extend from RenderObject, but only TextMat has the mouse outputs... is that a bug, or is there a reason behind that? I want to use text boxes (aligned textbox to be exact) for my menu, but right now it would mean I have to create a invisible texture to detect the mouse input...

              Is there a way to fix / (re)enable this for the Render align string / textbox nodes?

              Comment


                #52
                Thanks for this solution, it's excellent.

                I have a problem with keeping text always centered. I want to be able to show different sentences with varying length that are always centered. Is it possible? Whenever I try to achieve this with the "Position" and "Clip Area" settings the results vary with sentences of different length.

                Comment


                  #53
                  thanks dude...nice work..it help for me !

                  Comment


                    #54
                    Awesome but huds wont show in udk game

                    Comment


                      #55
                      Hello and thank you for your help. Unfortunately, in UDK Version 07-2013, programming modules "Render HUD", "Number Animate" and "render texture gold Material" does not exist. Do you have any other solution? thank you in advance.

                      Comment


                        #56
                        is Mouseover working for someone?

                        Is ok i got it working

                        Comment


                          #57
                          Cheers for that; spent around an hour trying to get it working.

                          Comment

                          Working...
                          X