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UDK Frontend v1.0.6.5

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  • replied
    Including / Excluding xml

    How would be the syntax to include all files in a folder but not the subfolders? Or just excluding a single file in a folder?

    e.g. this is not working since the including still includes all files in the subfolders
    Code:
      <GameFilesToExclude>
        <string>Engine/Config/Android</string>
        <string>Engine/Config/Flash</string>
        <string>Engine/Config/iPhone</string>
        <string>Engine/Config/Mac</string>
        <string>Engine/Config/Mobile</string>
      </GameFilesToExclude>
    
    <GameFilesToInclude>	
    	<string>Engine/Config/(.*)</string>
      </GameFilesToInclude>

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  • replied
    Has anyone made a video or some documentation of using this frontend?
    I really like the idea of it but I'm having trouble setting it up.
    I'm unable to properly Collect my game, the build always crashes on startup - obviously I'm not doing the manifest file right or something.

    Is there any help on there on how to get started?

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  • replied
    Hi research is your tooll still supported ?

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  • replied
    Is this still being worked on at all?

    I'd like to get the 32 bit/64 bit options fixed, since you currently launch it "properly" and let the game decide which executable to fire off. It is nice, except there are certain things that don't work in 64 bit, such as Steam interface

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  • replied
    Heh, not sure if this is doable... but can you implement a MINIMIZE option for the Content Browser? Can get a tad annoying at times.

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  • replied
    This makes every thing 110% better for udk! you rock my friend! I dreaded when ever I had to click on the cake icon.

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  • replied
    I just dl'ed and set up this custom front end. This is an excellent replacement for the offical front end for those who are custom to the older version of it.

    One small change you might want consider is to rename the application from just being "UDK Frontend" to something slightly different so that others understand this is a custom Frontend package. Just a though to consider.

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  • replied
    can you please explain me how i can make a online game with this (server, ad client ip and so on) i've made a therd were i asked for this but noone can realy help me

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  • replied
    Ah I now see how it works.

    Many thanks

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  • replied
    Those extra options work with Unreal Frontend because it doesn't add a space between the map name and the extra options box.

    UDK Frontend does add a space, so to make it work, you'd need to write 'MapName?game=cqb.cqbteamgame' in the 'Map To Play' box. Add '-alladmin' to the 'Extra Options' box, then just press the Server button which adds the ?listen flag automatically.

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  • replied
    Would there be any reason why my extra options are not working?

    They work fine with the original UDK Frontend

    e.g. ?game=cqb.cqbteamgame?alladmin?listen

    does nothing at all and runs the default game.

    Leave a comment:


  • replied
    Another minor suggestion I have that would be useful at least to me. A shortcut to the last launch logs. If you could put a dropdown box showing just the last ones, not the backups would be awesome (just the ones matching Launch(_[0-9]+)?.log .. or something like that)

    Leave a comment:


  • replied
    Yes it works with September build. However, for collecting the game, or creating an NSIS installer, you need to add 2 extra lines to any of the Exclude sections of the Manifest file:

    Code:
    <string>Binaries/UDK.exe</string>
    <string>Binaries/GameplayProfiler(.*)</string>
    This will remove extra files that were added in this build, but aren't required by the end user. The official packager does include them for the end-user, but that's probably because they forgot to modify the manifest file.

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  • replied
    This work with the September build?

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  • replied
    Just an unknown property warning in the defaults of a class. But...
    It's now fixed... No idea how though. All I did was to move the .exe from my desktop to UDK's folder (Just made a shortcut on my desktop instead).

    And again, great tool, thank you.

    Leave a comment:

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