I am trying to run a cook with Additional Cooker Options but it doesn't seem to work. I tried with a -, without, etc. It ignores it.
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UDK Frontend v1.0.6.5
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By the way, it may be nice to add Installed as a flag to the Game tab, you can add it to Extra Options manually, but it is such an important flag that it should maybe be an option, especially since few people also are aware of the flag.
"-installed"
If you are interested in doing another one of these kind of programs, I think an array tool for the editor would be really handy, and probably very possible. From there on it is probably also possible to do a whole lot of other things...
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If you copy paste something in UnrealEd, you can paste it into notepad and it will be converted into T3D, Unreal text. It will be readable, and you can easily make adjustments in notepad, like changing the location of the actor, and then copy paste it back into UnrealEd. I think this possibility can be exploited and allow for new tools to be created. One big thing lacking in the editor is an array tool. If you got 20 lamps and you want to place them all into a straight corridor you got to place all 20 manually, and manually measure the distance between each. Let alone if you want to place them in a circle. That is near impossible to do without first placing a temp cylinder mesh so you got a guideline as to where exactly to place them... So I was thinking, if you would be able to copy paste an actor into an external program, and if that external program would then be able to duplicate what you pasted X times, and adjust the rotation and location values from each instance, and then give you a text back you can paste into the editor, you would basically have a full blown array tool.
From there on there is probably a lot more you can do by modifying things in text, and then pasting it back.
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@Nik: Does that mean the old UE3 didn't have a Frontend at all? Do you do everything with command line?
What arguments do you use? If they're the same (e.g. make, cookpackages etc), you can use the current version by just changing the exe to your engine's binary file.
Cook-work only with Xbox
Use this is version-not cool
Result:
We need full integration(interface)-i have my frontend,but he is console and work only with "make"
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@Carlos: No, this doesn't have anything to do with 3D Vision.
@Nik: That window comes only when your pipe has a different name from the one I'm listening to.
When creating a named pipe in your engine use pipe-name as "\\\\.\\pipe\\[ProcessID]cout", then inline log will work (buffer size is 1024 & don't put square brackets for Process ID)
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Can you tell what all did you do the last time you opened it? Also, can you show your user.config file (found in 'AppData\Local\UDKFrontend\[random name]\[version]\user.config').
As a temporary fix, you can delete the folder 'AppData\Local\UDKFrontend'. This should reset all settings to their defaults, and it should work after that.
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Sorry but I really can't remember what I did to make this happen :\
Here is the config:
Code:<?xml version="1.0" encoding="utf-8"?> <configuration> <configSections> <sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" > <section name="UDKFrontend.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" /> </sectionGroup> </configSections> <userSettings> <UDKFrontend.Properties.Settings> <setting name="NumClients" serializeAs="String"> <value>0</value> </setting> <setting name="PathToUDK" serializeAs="String"> <value>C:\UDK\UDK-2010-08\Binaries\Win64\UDK.exe</value> </setting> <setting name="FormSize" serializeAs="String"> <value>1242, 771</value> </setting> <setting name="SplitDistance" serializeAs="String"> <value>364</value> </setting> <setting name="LastMapToPlay" serializeAs="String"> <value>DM-Deck</value> </setting> <setting name="ExecCommands" serializeAs="String"> <value /> </setting> <setting name="ContainerWidth" serializeAs="String"> <value>0</value> </setting> <setting name="ExtraGameTabOptions" serializeAs="String"> <value>?game=mymod.DeathGameInfo</value> </setting> <setting name="GFxImportList" serializeAs="String"> <value>aaa.swf</value> </setting> <setting name="NoSound" serializeAs="String"> <value>True</value> </setting> </UDKFrontend.Properties.Settings> </userSettings> </configuration>
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btw, two things:
1. could you make an option to hide the program on the taskbar, leaving only the system tray icon visible? like winamp. I have no idea if its an easy thing to do or not.
2. I put this in the extra options
Code:-nomoviestartup -ConsolePosX=0 -ConsolePosY=0 ?game=AGame.AGame
I've tried with ?game=AGame, ?AGame.AGame, ?AGame... nothing..
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1. I'll add that to the next version
2. If ?game=... is added right at the beginning of the command line e.g. if the Map to play box contains '?game=AGame.AGame DM-Deck', then the custom game is used, but this doesn't allow you to select a map i.e. map name also needs to be at the beginning. No idea on how to get both of them work together.
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