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May UDK Beta Released

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  • #16
    Also getting the "error occured 0xc000007b"

    Tried 2 downloads (Official and GamersHell) and boith give me this when trying to launch the editor.

    Using w7 Ultimate x64 on an i7 w/6gb ram. Any ideas? I used to get this issue with 64 bit editions of Max and Maya, but they now work.

    Comment


    • #17
      I reinstalled all drivers and downloaded UDK 3 times on different servers, even searched the internet for 6 hours now to find a solution, but no luck, I still have the damn 0xc000007b issue.
      I use win7 ultimate x64, AMD X2 6000+, 4 GB ram, Nvidia GTX275.

      I'm kinda desperate since all other people using it in my team seem to have no problem at all, I'm the only one using win7 though.

      Comment


      • #18
        this version goes, rather slow

        Comment


        • #19
          Thanks guys ... Download now...

          Comment


          • #20
            Once again, thanks for another awesome update to this awesome program The god rays are looking absolutely spectacular, although they don't seen to be showing up when I play in editor

            Comment


            • #21
              Woohoo! 64bit is twice as fast, halved my level (lighting) build times.

              But everything in my level has gone super dark and lights are really weak. There doesn't seem to be much bouncing of light either. What's happaned? Did I do something wrong?

              Comment


              • #22
                April UDK Beta still works on my low-end laptop but the new May UDK Beta isn't. Following is the error I'm encountering...

                Code:
                Log: Log file open, 05/26/10 11:00:37
                Init: Version: 6699
                Init: Epic Internal: 0
                Init: Compiled (32-bit): May 20 2010 10:03:33
                Init: Changelist: 536634
                Init: Command line: editor -log  -DEFENGINEINI=..\..\UDKGame\Config\DefaultEngine.ini
                Init: Base directory: [hidden]
                DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKCompat.ini
                [0000.10] Init: Computer: [hidden]
                [0000.10] Init: User: [hidden]
                [0000.10] Init: CPU Page size=4096, Processors=2
                [0000.10] Init: High frequency timer resolution =3.579545 MHz
                [0000.10] Init: Memory total: Physical=3.0GB Pagefile=4.8GB Virtual=2.0GB
                [0000.10] Log: STEAMWORKS initialized 0
                [0000.11] Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
                [0000.16] Init: WinSock: I am [hidden] ([hidden]:0)
                [0000.17] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
                [0000.17] Init: Object subsystem initialized
                [0000.82] Init: Initializing FaceFX...
                [0000.82] Init: FaceFX 1.7.3.1 initialized.
                [0003.34] Init: Finished loading startup packages in 2.36 seconds
                [0003.35] Log: 86293 objects as part of root set at end of initial load.
                [0003.35] Log: 0 out of 0 bytes used by permanent object pool.
                [0003.36] Log: Supported Consoles:
                [0003.36] Log:   PC
                [0003.36] Log: Initializing Engine...
                [0003.46] Log: Encountered missing default brush - spawning new one
                [0003.46] Init: UEngine initialized
                [0003.47] Init: Transaction tracking system initialized
                [0003.48] Log: Can't find edit package 'OnlineSubsystemGameSpy'
                [0003.48] Log: Can't find edit package 'OnlineSubsystemLive'
                [0004.18] Init: XAudio2 using 'Conexant HD Audio output' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
                [0004.21] Init: XAudio2Device initialized.
                [0004.27] Init: Client initialized
                [0004.27] Init: Editor engine initialized
                [0004.36] Log: Initializing Engine Completed
                [0004.36] Log: >>>>>>>>>>>>>> Initial startup: 4.36s <<<<<<<<<<<<<<<
                [0004.40] Cmd: MODE MAPEXT=udk
                [0005.12] SourceControl: Source Control disabled in GAMEEditorUserSettings.ini.  [SourceControl] has Disabled=False
                [0009.12] Critical: appError called: Direct3DDevice->CreateTexture( SizeX, SizeY, NumMips, GetD3DTextureUsageFlags(Flags), (D3DFORMAT)GPixelFormats[Format].PlatformFormat, GetD3DTexturePool(Flags), Texture2D->GetInitReference(), NULL ) failed 
                 at c:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9Texture.cpp:86 
                 with error D3DERR_OUTOFVIDEOMEMORY, 
                 SizeX=400, SizeY=400, Format=R32F=D3DFMT_R32F, NumMips=1, Flags=D3DUSAGE_RENDERTARGET , TexMemoryAvailable=1MB
                [0009.12] Critical: Windows GetLastError: The operation completed successfully. (0)
                [0014.53] Log: === Critical error: ===
                Direct3DDevice->CreateTexture( SizeX, SizeY, NumMips, GetD3DTextureUsageFlags(Flags), (D3DFORMAT)GPixelFormats[Format].PlatformFormat, GetD3DTexturePool(Flags), Texture2D->GetInitReference(), NULL ) failed 
                 at c:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9Texture.cpp:86 
                 with error D3DERR_OUTOFVIDEOMEMORY, 
                 SizeX=400, SizeY=400, Format=R32F=D3DFMT_R32F, NumMips=1, Flags=D3DUSAGE_RENDERTARGET , TexMemoryAvailable=1MB
                
                Address = 0x7c812afb (filename not found) 
                Address = 0x59f131   (filename not found) 
                Address = 0xe8785ad5 (filename not found)
                My low-end laptop specs I use at work:

                Core 2 Duo P8400 @ 2.26GHz
                3GB of RAM
                Intel GMA X4500HD
                Windows XP Professional

                I'm still using this laptop while waiting for my G73Jh.

                Comment


                • #23
                  Awesome update, but I'm encountering lower performance on both my desktop (nvidia 9800gt) and my laptop (nvidia 8200mg) - both running Win7 x64 - than with the former beta.

                  Is it just me?

                  Comment


                  • #24
                    This is due to the default postprocessing as far as I can tell from what I've read and experimented with. Either edit or override and you should be able to improve performance both in editor and ingame.

                    Comment


                    • #25
                      Code:
                      [0263.75] Warning: Warning, Failed to load 'Surface UI_FrontEnd_Art.GameTypes.Deathmatch': Failed to find object 'Surface UI_FrontEnd_Art.GameTypes.Deathmatch'
                      [0277.46] Error: Requested localized string setting 268435703 was not found
                      [0277.79] Error: Requested localized string setting 268435703 was not found
                      [0278.03] Error: Requested localized string setting 268435703 was not found
                      [0278.05] Error: Requested localized string setting 268435703 was not found
                      [0278.07] Error: Requested localized string setting 268435703 was not found
                      [0279.03] Error: Requested localized string setting 268435703 was not found
                      Code:
                      [0926.47] Critical: appError called: Couldn't find Shader TBasePassVertexShaderFDirectionalLightMapTexturePolicyFNoDensityPolicy for Material Resource M_SplineRoot_Mat_01!
                      		With VF=FSplineMeshVertexFactory, Platform=PC-D3D-SM2 
                      		ShouldCache: Mat=1, VF=0, Shader=1 
                      		Material Usage = MLM_Phong, BLEND_Opaque, bUsedWithStaticLighting, bUsedWithSplineMeshes
                      [0926.47] Critical: Windows GetLastError: The operation completed successfully. (0)
                      [0947.33] Critical: appError called: Rendering thread exception:
                      Couldn't find Shader TBasePassVertexShaderFDirectionalLightMapTexturePolicyFNoDensityPolicy for Material Resource M_SplineRoot_Mat_01!
                      		With VF=FSplineMeshVertexFactory, Platform=PC-D3D-SM2 
                      		ShouldCache: Mat=1, VF=0, Shader=1 
                      		Material Usage = MLM_Phong, BLEND_Opaque, bUsedWithStaticLighting, bUsedWithSplineMeshes
                      Code:
                      [0254.91] Warning: Warning, The Outer object (Package GFxUTHud.Map) for 'GFxUTHud.map.jpg' couldn't be loaded [while loading package GFxUTHud]: Invalid linker i
                      ndex [couldn't load Package GFxUTHud.Map]?
                      [0254.92] Warning: Warning, Failed to load 'SwfMovie GFxUTHud.Map.jpg': Failed to find object 'SwfMovie GFxUTHud.Map.jpg'

                      hooray, i'm finally upgrading my personal udk


                      HOLY GOOD GOD, Using the x64 executeable, finally UT looks decent. In all the UDK releases prior, UTGame looked like garbage.. now it looks freaking awesome .. and runs at 35+fps constantly, even on my old hardware. Only problem I see, is that the rocket launcher's lighting when you're holding it is really bad -- it apparently has 3 levels of brightness.. pitch black, lit, and OMG IT'S THE SURFACE OF THE SUN bright.

                      32-bit exe locks up with no useful messages anywhere, when i try to setres to a fullscreen mode

                      Comment


                      • #26
                        Ah, okay. Found out what was going on with my lighting. It's the new Tone Mapping.

                        Pain Gate posted the solution (if you want to set it back to the April and previous style lighting/post proccessing) here:

                        http://utforums.epicgames.com/showpo...0&postcount=43

                        Comment


                        • #27
                          Originally posted by spin View Post
                          This is due to the default postprocessing as far as I can tell from what I've read and experimented with. Either edit or override and you should be able to improve performance both in editor and ingame.
                          What should i edit? Can you post a link to what you've read?

                          Comment


                          • #28
                            This new build makes sounds go into a loop and stall the editor into a *program is not responding* and I am forced to close down the process manually.

                            I cannot work with this build.

                            This is the machine I'm working on never had any issues with the older betas.

                            Windows 7 Ultimate x64
                            Pentium D 3.2ghz
                            2gb DDR2 800mhz
                            ATI 4670 512mb GDDR3
                            Via Vinyl HD Audio VT1708S

                            Comment


                            • #29
                              I am also having performance issues.

                              Comment


                              • #30
                                I haven't experienced any problems at all. I know this will sound crazy, but is it really necessary to release once a month? I think it would be fine as a bimonthly release allowing more time to work out any stability issues...just my two pennies..you guys are doing great.

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