|Welcome to Project Fujita. Initially started as a collaborative entry level game project that combines Tornado Destruction, Survival Terror, and Storm Chasing into a First-Person/Third-Person Multi-player Survival Warfare. The project originated and combined game play concepts conceived in the following threads 1 and 2. This is the official WIP Thread and will serve as a living design and development document. As of 04/09/2014 UDK development has ceased. However, game story and concept will continued to be developed and migrated to UE4.
Project Fujita is geared towards talented individuals of various level, seeking to enhance their portfolios, and boost their experience working with UDK in an online team structure. We are particularly in need of Modular Art Assets for Architecture, Characters/Monsters, and Vehicles. All contributions: assets, scripts, documentation, and others are considered to be property of the UDK Community reserved for use in ProjectFujita Game(s) and promotion.
The Game: DARKNADO
DARKNADO pits a band of Survivors on a Futuristic Man-made Byland in which Dimensional Portals materialize in the form of massive Mobile Vortices, destroying all in the path and spewing out hordes of monsters from unknown dimensions. The Vortices also bring other-worldly power-ups and weapons left in the wake of destruction. Players must scavenge ruins for power-ups to maintain stamina and weapons to defend themselves in seeking refuge in undamaged safe houses.
Inspired by several Films and Games: Sharknado, Cloverfield, The Mist, Left4Dead, Unreal Tournament, Dead Island, EDF 2017, and Battlezone 1998. DARKNADO aims to intermix intense action combat and creepy down-time moments (to scavenge ruins for supplies) with opportunities for Jump Scares. And many other elements.
Multi Multi-Player: Four Genres, One Open-World Level Map
Destruction Sim Genre
Vortex Portals dubbed Fujita, destroy all in their path, gathering energy, increasing in mass and power to inflict greater havoc. The power they generate is so intense that they warp time and space, pulling hordes of monsters from other dimensions into our own. These outer-worldly creatures vary in size, speed, and attack strategy. Played in Third-Person/Third-Person Orbital, the Fujita earn points based on the amount destruction they inflict on the architecture, PC and NPC consumed by monsters.
Survival Horror Genre
The Survivor (Human), limited on weapons and resource must scavenge health/stamina supplies needed to maintain energy levels to reach designated temporary Storm Shelters (safe zone) for cover. Played in First-Person, Survivors earns points by scavenge ruins for valuable Trinkets, and safely reaching safe zones and surviving the wrath of the Fujita.
Storm Force (Militarized Storm Chaser)
Action Shooter Genre
Storm Force Soldiers (Human/Vehicle) are skilled Storm Chasers/Soldiers that hunt down Fujita with Tornado Interceptor Vehicles are outfitted with sophisticated GPS and Armor allowing them to withstand significant damage. They also have access to Modern and Experimental (Sci-Fi) Weapons and Utilities. Played in 3rd-Person (Primary)/First-Person (In-the cockpit) Storm Chasers earn points by hunting down the elemental monsters and successfully launching/activating The Storm Trapper Probes.
Storm Force Engineer Corp(Vehicle)
RTS and Construction Genre
SFEC has the tools and skills to gather scraps, reprocess, and rebuild destroyed architecture. Played in First-Person, SFEC earns points by their rebuilding time.
I've established a Perforce (P4) Server and Dropbox for the Project. If you're interested, use the registration form to provide info I can use to set up your credentials. I believe in using the tools I have available and the form automates setup. You aren't joining Arcade Komodo Developers Network, so if you don't have a Online Portfolio, just fill in required fields with: www.udk.com. I'll reply with your credentials via email. Once you have the credentials, follow this Tutorial to set up and you're ready to rock with Project Fujita. UnrealEd has built-in P4 source control support. New to P4? Take a look at the How to use Perforce Client Videos. I'll assist with any questions.
|Game-play Design/Programmer, Level Design, Geneal Artist (Props)
||Game-play Design/Programming, Admin Support
|Level Design, Environmental Artist
||Character Artist & Animator
||SoundFX, Music Engineer