I would like to take a landscape and have it painted on hit, sort of like the UDK Gem here. I can't manage to get the actor applied to a landscape rather than a static mesh, but my brain is a little fried at the moment. I saw a video of a game where the player was running around painting a white world with purple blobs of paint, but for the life of me can no longer find it.
All my searching is littered with 10 million how-to paint landscapes in UDK and create materials, not doing real time deformation.
I was wondering if anyone has gotten a landscape to become painted in real time (deformed) and / or can point me in the right direction in doing this?
P.S. I'm really impressed with everyone here on the EPIC games forums for providing a ton of quick and constructive feedback getting us all moving on our projects = ).