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  1. #1
    Iron Guard
    Join Date
    Jun 2012
    Posts
    693
    Gamer IDs

    Gamertag: Smokey13EGF

    Default trouble importing

    hi, i made a model using blender of a basic handgun but when i import it and its texture i get this warning "Generated/imported vertex count ratio(1810/855) exceeds expected percentage (111.70 percent vs 25.00 percent expected)" can anyone tell me what this means and how to fix it? cheers

  2. #2

    Default

    This is a common warning that can be ignored.
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  3. #3
    Iron Guard
    Join Date
    Jun 2012
    Posts
    693
    Gamer IDs

    Gamertag: Smokey13EGF

    Default

    ok new problem when i try building lightmass i get a warning saying "static mesh has invalid lightmap coordinate index". does anyone know what this means and how to fix it

  4. #4
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    Jacksonville, Fl.
    Posts
    456

    Default

    You dont have a second UV map for the lightmap to use or it is not in the 0 to 1 space

  5. #5
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,634

    Default

    ok not sure why you've imported a handgun as a static mesh when i think it should be a skeletal mesh but what ever

    have a look at my blender->udk playlist on my youtube channel they show both static and skeletal mesh work flows

    ps that warning show that your uvw map isn't well used
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UE4 Tutorials
    UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  6. #6
    Boomshot
    Join Date
    May 2011
    Location
    Chicago
    Posts
    2,215

    Default

    I don't think that warning has anything to do with a UV unwrap. Lightmap warnings are the only UV related warnings because a mesh can have whatever UVs you want for the texture as long as they work for what you need. There's no standard for how they need to be laid out.


 

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