Results 1 to 4 of 4
  1. #1
    MSgt. Shooter Person
    Join Date
    Aug 2012
    Posts
    31

    Question Make one material like another

    Hello,
    I have two objects with two different materials that I'm attaching in one object in 3dsmax and exporting. When I'm importing it in UDK I have the two materials also imported in the Contend Browser. So I have one asset, the object, with these two materials that I can play with them, BUT I want to put different materials made in UDK. So I want to change the materials that I have placed on the asset with materials that I have made in UDK. Help!

  2. #2
    MSgt. Shooter Person
    Join Date
    Aug 2012
    Posts
    31

    Default

    When I place new material on the asset it covers the whole object... I want the asset to have two materials again - this is the problem

  3. #3

    Default

    The model has to be made for it.

    In 3ds max, make a multi-sub material, apply it to the object, and give the faces the correct IDs.
    You are not meant to model assets in UDK.
    I'm making a game!

    http://www.desura.com/games/modulated
    Click the link above to read more!

  4. #4
    MSgt. Shooter Person
    Join Date
    Aug 2012
    Posts
    31

    Default

    I found it ! On the asset properties I can see the two elements that I had in 3ds max and I can attach different materials to each other.. this is what I was looking for


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.