SkyFleet Studio is looking for all levels of game developers out there to help build Starshooter, a futuristic space combat game. The studio is geared toward putting together an online team of people who are interested in working together to create a project to put into their personal portfolios.
We are looking for concept artists, composers, sfx/Foley artists, 3D modelers, level designers, scripters, story writers, and anyone else interested in working as a team to build a great game.
The project itself is designed to "grow" into a great game from a very simple starting point. It will start as a single-player game where the player pilots a starfighter (starts off immediately as a starfighter) and faces waves of enemy fighters. There are supposed to be large quantities of enemies so that the player never gets bored seeking out something to shoot at. Later, the project should include capital ships that, when the player destroys the enemy ships, are replaced with the player's own ships. Most of the project details are already up on the website: https://sites.google.com/site/skyfleetstudio/.
We also have a group at: https://groups.google.com/forum/?fro...skyfleetstudio.
You can contact me personally at: firstname.lastname@example.org (Isaiah)
We are just starting, so the operation is still small. If you are at all interested and would like to try your skills in truly manipulating the UDK, join us.
SkyFleet Studio Envisionary