I thought I'd share some early screenshots of a personal project of mine that I recently started, and to see some other people's early reactions. I plan on working on it this year while finishing my last year for a BFA in illustration, and the ultimate goal is to eventually release it as a full game.
The overall game design is to create a multiplayer, third-person shooter that pits two opposing anthropomorphic slug factions against once another. I'm thinking class-based systems with the inclusion of vehicles and a resource-based(such as water and oil supply) structure for gameplay. I would love to incorporate a top-down commander system as well. For now I'm concerned with nailing down the technical work and basic art assets, although some of the ideas that keep popping into my head are things like hand-placed observatory towers that can be upgraded(+fog of war visibility range +mounted weapons for players) and destroyed.
I'm seeking a more hand-painted and vibrant aesthetic feel for the design, with visible brush strokes and exaggerated geometry. I'm primarily interested in choosing something that will be a fun project for me to create, and an environment that will allow me flexibility in my design.
Here's an early slug render where I focused on getting his overall form down first. I plan on detailing him up with some shoulder sleeves, your misc ammo pouches and military gear, and some added texture to the skin before painting. I've been trying to keep in mind that many of these assets will be seen primarily from the back since it its a third-person shooter, and so will make sure there's some equal detail there with a backpack and accessories.
Some scale testing within the UDK with the slug and tank. I loosely based the tank off of a mix between the classic sherman turret, and was inspired for the sides by the Mark V British tank. Some more detailing needs to be added in the back and sides, as well as maybe a few headlights at the front then I'll send her off to be painted, animated, and functioning (which will be one of the first milestones for me )
An early example of how the landscape will be shaping up.
And of course a grass model test, because every game is judged by it .