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  1. #1
    MSgt. Shooter Person
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    Default Physics in game help

    Ok so i have a base which is CSG then i have 4 fracture mesh pillars holding up a Rigid body slab the same size as the bottom CSG part, now i have the RB Actor set to wake on level start, and when it does i can see it fall and set on the 4 pillars but when i destroy the pillars it just floats in the air and it wont move again after that i dont know why. i even applied a Physics Material to it and still nothing. what am i doing wrong, how can i fix it?

  2. #2
    MSgt. Shooter Person
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    Default

    hmm, not sure its clearly a collision thing going on,
    maybe its not updating the collision of the pillars properly,
    i'd set something up thru kismet.
    new action, actor, change collision, and change the collision of the pillars once you've destroyed them.
    or simply play around with the collision setting for ur fracture mesh untill you come right.
    with ur ridig try "no encroach check", otherwise im not sure
    albert einstein
    imagination is more important than knowledge,
    thou i believe without knowledge, imagination is limited.


    http://damnedge.blogspot.com/


    some screenshots of my game in progress

  3. #3
    MSgt. Shooter Person
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    Default

    Ok ill try those, also I have a question about the cull distance volume, I have a map with alot of rails and other small objects and I also have alot of bigger objects too, the small rails and stuff disappear at the distance I set, and you cant tell, but the bigger objects do and you can clearly see them disappearing so I was wondering how do I get the bigger objects to disappear at a longer range?

  4. #4
    Boomshot
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    Default

    Did you turn off the simple box collision for the fracture meshes?

  5. #5
    MSgt. Shooter Person
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    Default

    http://udn.epicgames.com/Three/VisibilityCulling.html

    2 SETS OF NUMBERS IN CULL DIS...
    2ND 1 IS FOR LARGER MESHES, SET IT FURTHER AWAY THEN, JUST KEEP RETESTING TILL YOU FEEL HAPPY
    albert einstein
    imagination is more important than knowledge,
    thou i believe without knowledge, imagination is limited.


    http://damnedge.blogspot.com/


    some screenshots of my game in progress

  6. #6
    MSgt. Shooter Person
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    Default

    did u come right yet?
    albert einstein
    imagination is more important than knowledge,
    thou i believe without knowledge, imagination is limited.


    http://damnedge.blogspot.com/


    some screenshots of my game in progress

  7. #7
    MSgt. Shooter Person
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    Gamertag: savagebeasty

    Default

    Quote Originally Posted by Chay Hawk View Post
    Ok so i have a base which is CSG then i have 4 fracture mesh pillars holding up a Rigid body slab the same size as the bottom CSG part, now i have the RB Actor set to wake on level start, and when it does i can see it fall and set on the 4 pillars but when i destroy the pillars it just floats in the air and it wont move again after that i dont know why. i even applied a Physics Material to it and still nothing. what am i doing wrong, how can i fix it?
    After the pillars are destroyed and the slab stays in the air, if you then shoot the slab does it then fall?

  8. #8
    MSgt. Shooter Person
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    Sorry for the late response i was in the hospital. but yeah even when the pillars are destroyed it still floats in the air when i shoot it. and thanks for the cull distance info i'll try that out too.

    EDIT: How do i find the size of each mesh?
    Last edited by Chay Hawk; 08-09-2012 at 08:01 AM.

  9. #9
    MSgt. Shooter Person
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    Default

    sorry im not actually to sure how to find the size udk sets per mesh, i just ran from a tutorial and experimented a bit.

    hope all is well man
    albert einstein
    imagination is more important than knowledge,
    thou i believe without knowledge, imagination is limited.


    http://damnedge.blogspot.com/


    some screenshots of my game in progress

  10. #10
    MSgt. Shooter Person
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    Default

    sorry im not actually to sure how to find the size udk sets per mesh, i just ran from a tutorial and experimented a bit.

    hope all is well man
    albert einstein
    imagination is more important than knowledge,
    thou i believe without knowledge, imagination is limited.


    http://damnedge.blogspot.com/


    some screenshots of my game in progress


 

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