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  1. #1

    Angry UDK crashes during UV-import

    hello,
    my UDK crashes during UV-import. My UV-resolution is 4096x4096. If i try to import an UV with 2048x2048(or other power of two resulutions) it works.

  2. #2

    Default

    UVs do not have a resolution. It's all in the texture maps.
    I'm making a game!

    http://www.desura.com/games/modulated
    Click the link above to read more!

  3. #3

    Default

    Quote Originally Posted by Graylord View Post
    UVs do not have a resolution. It's all in the texture maps.
    you know what I mean

  4. #4

    Default

    Actually no, I have no idea what you are talking about.

    Max image resolution in UDK is 2048x2048 anyway.
    I'm making a game!

    http://www.desura.com/games/modulated
    Click the link above to read more!

  5. #5
    Marrow Fiend
    Join Date
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    UT40k
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    Default

    to be honest a 4096 texture should import ok, check the format that your using and the texture LOD on import
    i use the Targa (tga) format
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UE4 Tutorials
    UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  6. #6

    Default

    Yes, it should import, but it will be converted to 2048x2048, so it's pointless.

    I've always used .PNG and never had any issues with it though.
    I'm making a game!

    http://www.desura.com/games/modulated
    Click the link above to read more!

  7. #7
    Prisoner 849
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    Gamertag: Black Fang666

    Default

    All my character textures are 4096 by 4096. I know this was the max at one time, but I think it has increased since then. They are not converted to lower resolutions as long as you make the proper adjustments in BaseEngine.ini, such as:

    TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=point)

    What are your system specs?
    I always use .tga but it shouldn't matter.

    Also, UVs do have a resolution. Default resolution is 16bit, you can check Use Full Precision UVs on your mesh to use 32bit Uvs instead.
    Last edited by skwisdemon666; 07-07-2012 at 08:55 PM.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  8. #8

    Default

    Thanks for your replies. Ive tested it with several formats, such as png tga and bmp. Also with several LOD-settings.
    Quote Originally Posted by skwisdemon666 View Post
    What are your system specs?
    My PC specs are: x6 1100T(6x3,3) Sapphire HD6870 and 3,25mb RAM ('cause of 32bit(windows 7)

  9. #9
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
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    4,634

    Default

    if you want send me a link to a couple of your textures and i'll have a quick look
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UE4 Tutorials
    UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  10. #10
    Prisoner 849
    Join Date
    Jun 2008
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    Gamertag: Black Fang666

    Default

    Your problem is most likely the 32bit windows and lack of ram, which are sort of the same problem... I had similar trouble back when I had a store bought laptop.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid


 

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