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  1. #1

    Default Client Skeletal Mesh Pawn Crash

    Hey!
    So I'm having a critical crash when assigning a skeletal mesh to a pawn when connecting to a server. The crash seems to revolve around whether or not a pawn placed in the editor has a skeletal mesh or not.
    I have never come across this issue before, but I am trying something new by not having a pawn assigned to my player controller (and I haven't taken the time to remove any attempts code might be making to spawn one).
    Note this works fine if I use a staticmesh on the pawn rather than a skeletal mesh.

    My log file shows this:
    Code:
    Log: Log file open, 07/02/12 23:21:19
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKCompat.ini
    DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 9953
    Init: Epic Internal: 0
    Init: Compiled (64-bit): May 11 2012 08:56:27
    Init: Changelist: 1260027
    Init: Command line: -log -Dx11 
    Init: Base directory: E:\ProtocolZero\Binaries\Win64\
    [0000.31] Init: Computer: MYLES-PC
    [0000.31] Init: User: Myles
    [0000.31] Init: CPU Page size=4096, Processors=8
    [0000.31] Init: High frequency timer resolution =2.607460 MHz
    [0000.31] Init: Memory total: Physical=12.0GB (12GB approx) Pagefile=24.0GB Virtual=8192.0GB
    [0000.31] Log: Steam Client API initialized 0
    [0000.31] Log: Steam Game Server API initialized 0
    [0000.33] Init: WinSock: I am Myles-PC (192.168.1.107:0)
    [0000.33] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [0000.33] Init: Object subsystem initialized
    [0000.39] Init: OS stats:
    [0000.39] Init: 	Windows 7 Service Pack 1
    [0000.39] Init: 	RemoteDesktop=0
    [0000.39] Init: Memory stats:
    [0000.39] Init: 	Physical: 12279MB
    [0000.39] Init: 	Virtual: 8388607MB
    [0000.39] Init: 	PageFile: 24556MB
    [0000.39] Init: CPU stats:
    [0000.39] Init: 	MeasuredPerformanceTime: 127.256 (stored result)
    [0000.39] Init: GPU stats:
    [0000.39] Init: 	VendorID: 000010DE
    [0000.40] Init: 	DeviceID: 000006CD
    [0000.40] Init: 	DriverVersion: 8.17.12.9610
    [0000.40] Init: 	DeviceName: NVIDIA GeForce GTX 470
    [0000.40] Init: 	DriverName: nvd3dumx.dll
    [0000.40] Init: 	PixelShaderVersion: 3
    [0000.40] Init: 	VertexShaderVersion: 3
    [0000.40] Init: 	VRAMQuantity: 1280
    [0000.40] Init: 	DedicatedVRAM: 1248
    [0000.40] Init: 	AdapterCount: 2
    [0000.40] Init: 	SupportsHardwareTnL: 1
    [0000.40] Init: Machine  detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
    [0000.40] Init: Previous detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
    [0000.41] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 470
    [0000.42] Log: Adapter has 1248MB of dedicated video memory, 0MB of dedicated system memory, and 2815MB of shared system memory
    [0000.46] Log: Shader platform (RHI): PC-D3D-SM5
    [0000.69] Log: PhysX GPU Support: DISABLED
    [0000.70] Init: Initializing FaceFX...
    [0000.70] Init: FaceFX 1.7.4 initialized.
    [0000.71] Init: XAudio2 using 'Speakers (SoundMAX Integrated Digital HD Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
    [0004.80] Init: Finished loading startup packages in 3.96 seconds
    [0004.81] Log: 71273 objects as part of root set at end of initial load.
    [0004.81] Log: 0 out of 0 bytes used by permanent object pool.
    [0004.81] Log: Initializing Engine...
    [0004.84] Init: UEngine initialized
    [0004.87] Init: XAudio2Device initialized.
    [0005.08] Init: Client initialized
    [0005.67] Log: Detected 1 GPUs for rendering
    [0005.68] Log: Steam Client API is unavailable
    [0005.74] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0005.74] Warning: Warning, Failed to find object 'Class None.'
    [0005.81] Log: LoadMap: PZ-TestTown?Name=Player?Team=255
    [0006.03] Log: Game class is 'PRZeroGame'
    [0006.08] Log: Primary PhysX scene will be in software.
    [0006.08] Log: Creating Primary PhysX Scene.
    [0006.08] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for PZ-TestTown.TheWorld:PersistentLevel.PRZeroSquadPawn_0.SkeletalMeshComponent_0 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
    [0006.08] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for PZ-TestTown.TheWorld:PersistentLevel.PRZeroSquadPawn_1.SkeletalMeshComponent_1 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
    [0006.08] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for PZ-TestTown.TheWorld:PersistentLevel.PRZeroSquadPawn_2.SkeletalMeshComponent_2 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
    [0006.08] Log: Bringing World PZ-TestTown.TheWorld up for play (0) at 2012.07.02-23.21.25
    [0006.09] Log: Bringing up level for play took: 0.049569
    [0006.09] ScriptWarning: Accessed None 'Profile'
    	UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
    	Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
    [0006.09] ScriptWarning: Accessed None 'Profile'
    	UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
    	Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
    [0006.09] ScriptLog: Couldn't spawn player of type None at PlayerStart_0
    [0006.09] ScriptLog: failed to spawn player at PlayerStart_0
    [0006.09] Error: Can't start an online game that hasn't been created
    [0006.09] Log: ########### Finished loading level: 0.280022 seconds
    [0006.09] Init: Game engine initialized
    [0006.09] Log: Initializing Engine Completed
    [0006.32] Log: >>>>>>>>>>>>>> Initial startup: 6.32s <<<<<<<<<<<<<<<
    [0014.97] Log: Assembled 439 auto-complete commands, manual: 90, exec: 295, kismet: 0
    [0015.07] Init: WinSock: Socket queue 32768 / 32768
    [0015.37] Log: LoadMap: 127.0.0.1/PZ-TestTown?Name=Player?Team=255?game=protocolzero.PRZeroGame
    [0015.37] Log: --- LOADING MOVIE START ---
    [0015.38] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
    	OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
    	Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
    [0015.73] Log: Primary PhysX scene will be in software.
    [0015.73] Log: Creating Primary PhysX Scene.
    [0015.73] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for PZ-TestTown.TheWorld:PersistentLevel.PRZeroSquadPawn_0.SkeletalMeshComponent_0 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
    [0015.73] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for PZ-TestTown.TheWorld:PersistentLevel.PRZeroSquadPawn_1.SkeletalMeshComponent_1 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
    [0015.74] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for PZ-TestTown.TheWorld:PersistentLevel.PRZeroSquadPawn_2.SkeletalMeshComponent_2 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
    [0015.74] Log: Bringing World PZ-TestTown.TheWorld up for play (90) at 2012.07.02-23.21.34
    [0015.74] Log: Bringing up level for play took: 0.028973
    [0015.74] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0015.74] Warning: Warning, Failed to find object 'Class None.'
    [0015.74] Log: PlayerController class for the pending level is PlayerController
    [0015.74] Log: ########### Finished loading level: 0.372386 seconds
    [0015.74] Critical: appError called: An FRenderResource was deleted without being released first!
    [0015.74] Critical: Windows GetLastError: The operation completed successfully. (0)
    [0025.45] Log: === Critical error: ===
    An FRenderResource was deleted without being released first!
    
    Address = 0xfd08cacd (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
    Address = 0x3fc0d345 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe]
    Address = 0x3fbca7b6 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe]
    Address = 0x3fdf2450 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe]
    Address = 0x406db6b4 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe]
    Address = 0x4000ffa6 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe]
    Address = 0x403327de (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe]
    Address = 0x40335813 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe]
    Address = 0x4033d315 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe]
    Address = 0x4033da5d (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe]
    Address = 0x4033fc34 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe]
    Address = 0x400a9ad4 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe]
    Address = 0x3fe031f1 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe]
    Address = 0x4110c5af (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe]
    Address = 0x4111143e (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe]
    Address = 0x411114aa (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe]
    Address = 0xedbc19c2 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
    Address = 0x1e8081   (filename not found) 
    Address = 0x1        (filename not found) 
    Address = 0x3f9d0000 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe]
    Address = 0x31214a0  (filename not found) 
    Address = 0xedcb7955 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
    Address = 0x1        (filename not found) 
    Address = 0x7be880   (filename not found) 
    Address = 0x7be880   (filename not found)
    You can download my code here: http://myleslambert.co.uk/ProtocolZero.zip

    I am sure this is something I am doing wrong, but it seems wierd that it would revolve around a skeletal mesh.

    Thanks,

  2. #2

    Default

    Anybody able to look into this for me? Would really be appreciated.


 

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