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  1. #1

    Default Game crashes after installed

    Hey guys

    I have a problem, When I am compiling my scripts, cooking and launch inside frontend, everything is ok. but when I package the game, install the game, and then launches it, it just crashes ... ( i don't have any errors zhile compiling )

    there is the log :

    Code:
    Log: Log file open, 07/02/12 10:52:19
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKCompat.ini
    DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKGame.ini
    DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 9953
    Init: Epic Internal: 0
    Init: Compiled (32-bit): May 11 2012 08:52:03
    Init: Changelist: 1260027
    Init: Command line: 
    Init: Base directory: C:\UDK\Gamesjam\Binaries\Win32\
    Log: Deleting old log file Launch-backup-2012.07.02-10.52.19.log
    Init: Computer: A07375
    Init: User: gamesjam
    Init: CPU Page size=4096, Processors=8
    Init: High frequency timer resolution =2.727587 MHz
    Init: Memory total: Physical=6.0GB (6GB approx) Pagefile=11.9GB Virtual=4.0GB
    Log: Steam Client API initialized 0
    Log: [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks].GameVersion is not set. Server advertising will fail
    Log: Steam Game Server API initialized 0
    Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: OS stats:
    Init: 	Windows 7 
    Init: 	RemoteDesktop=0
    Init: Memory stats:
    Init: 	Physical: 6103MB
    Init: 	Virtual: 4095MB
    Init: 	PageFile: 12204MB
    Init: CPU stats:
    Init: 	MeasuredPerformanceTime: 120.166 (measured now)
    Init: 	Hyperthreaded: 1
    Init: 	NumProcessorsPerCPU: 1
    Init: 	NumLogicalProcessors: 8
    Init: 	NumPhysicalProcessors: 8
    Init: 	MaxSpeed: 2801
    Init: 	CurrentSpeed: 1176
    Init: 	CoresPerProcessor: 8
    Init: 	IsOnBattery: 0
    Init: 	BatteryLevel: -1
    Init: 	Manufacturer: Intel
    Init: 	CPUName: Unknown INTEL CPU
    Init: 	L1CacheSize: 32
    Init: 	L2CacheSize: -1
    Init: 	Architecture: x86
    Init: GPU stats:
    Init: 	VendorID: 000010DE
    Init: 	DeviceID: 00000659
    Init: 	DriverVersion: 8.17.12.9688
    Init: 	DeviceName: NVIDIA Quadro FX 580
    Init: 	DriverName: nvd3dum.dll
    Init: 	PixelShaderVersion: 3
    Init: 	VertexShaderVersion: 3
    Init: 	VRAMQuantity: 512
    Init: 	DedicatedVRAM: 491
    Init: 	AdapterCount: 1
    Init: 	SupportsHardwareTnL: 1
    Init: Machine  detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
    Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0.
    Init: System Settings changed using SetFriendlyGraphicsSettings:
    Init: System Settings:
    Init: 	StaticDecals=false
    Init: 	DynamicDecals=true
    Init: 	UnbatchedDecals=true
    Init: 	DynamicLights=true
    Init: 	DynamicShadows=false
    Init: 	LightEnvironmentShadows=false
    Init: 	CompositeDynamicLights=false
    Init: 	SHSecondaryLighting=true
    Init: 	DirectionalLightmaps=true
    Init: 	MotionBlur=true
    Init: 	MotionBlurPause=true
    Init: 	DepthOfField=true
    Init: 	AmbientOcclusion=true
    Init: 	Bloom=true
    Init: 	bAllowLightShafts=false
    Init: 	Distortion=true
    Init: 	FilteredDistortion=true
    Init: 	DropParticleDistortion=true
    Init: 	bAllowDownsampledTranslucency=true
    Init: 	SpeedTreeLeaves=true
    Init: 	bUseMaxQualityMode=true
    Init: 	SpeedTreeFronds=true
    Init: 	OnlyStreamInTextures=false
    Init: 	LensFlares=true
    Init: 	FogVolumes=false
    Init: 	FloatingPointRenderTargets=true
    Init: 	OneFrameThreadLag=true
    Init: 	UseVsync=false
    Init: 	UpscaleScreenPercentage=false
    Init: 	Fullscreen=false
    Init: 	bAllowD3D9MSAA=false
    Init: 	AllowD3D11=true
    Init: 	AllowOpenGL=true
    Init: 	AllowRadialBlur=true
    Init: 	AllowSubsurfaceScattering=true
    Init: 	AllowImageReflections=true
    Init: 	AllowImageReflectionShadowing=true
    Init: 	bEnableBranchingPCFShadows=false
    Init: 	bAllowHardwareShadowFiltering=false
    Init: 	bEnableForegroundShadowsOnWorld=false
    Init: 	bEnableForegroundSelfShadowing=false
    Init: 	bAllowWholeSceneDominantShadows=false
    Init: 	bUseConservativeShadowBounds=false
    Init: 	bAllowFracturedDamage=false
    Init: 	bForceCPUAccessToGPUSkinVerts=false
    Init: 	bDisableSkeletalInstanceWeights=false
    Init: 	HighPrecisionGBuffers=false
    Init: 	bAllowSeparateTranslucency=true
    Init: 	bAllowTemporalAA=false
    Init: 	bAllowPostprocessMLAA=true
    Init: 	bAllowHighQualityMaterials=true
    Init: 	AllowSecondaryDisplays=false
    Init: 	MobileFog=false
    Init: 	MobileHeightFog=false
    Init: 	MobileSpecular=false
    Init: 	MobileBumpOffset=false
    Init: 	MobileNormalMapping=false
    Init: 	MobileEnvMapping=false
    Init: 	MobileRimLighting=false
    Init: 	MobileColorBlending=false
    Init: 	MobileColorGrading=false
    Init: 	MobileVertexMovement=false
    Init: 	MobileOcclusionQueries=false
    Init: 	MobileUsePreprocessedShaders=false
    Init: 	MobileFlashRedForUncachedShaders=false
    Init: 	MobileWarmUpPreprocessedShaders=false
    Init: 	MobileCachePreprocessedShaders=false
    Init: 	MobileProfilePreprocessedShaders=false
    Init: 	MobileUseCPreprocessorOnShaders=false
    Init: 	MobileLoadCPreprocessedShaders=false
    Init: 	MobileSharePixelShaders=true
    Init: 	MobileShareVertexShaders=true
    Init: 	MobileShareShaderPrograms=true
    Init: 	MobileEnableMSAA=true
    Init: 	MobileModShadows=true
    Init: 	MobileTiltShift=true
    Init: 	MobileClearDepthBetweenDPG=true
    Init: 	bEnableParallelApexClothingFetch=true
    Init: 	ApexClothingAllowAsyncCooking=true
    Init: 	ApexClothingAllowApexWorkBetweenSubsteps=true
    Init: 	ApexGRBEnable=true
    Init: 	ApexDestructionSortByBenefit=true
    Init: 	SkeletalMeshLODBias=0
    Init: 	ParticleLODBias=9300324
    Init: 	DetailMode=59884096
    Init: 	ShadowFilterQualityBias=1
    Init: 	MaxAnisotropy=16
    Init: 	MaxMultiSamples=0
    Init: 	MinShadowResolution=16
    Init: 	MinPreShadowResolution=16
    Init: 	MaxShadowResolution=4096
    Init: 	MaxWholeSceneDominantShadowResolution=4096
    Init: 	ResX=0
    Init: 	ResY=0
    Init: 	UnbuiltNumWholeSceneDynamicShadowCascades=50
    Init: 	WholeSceneShadowUnbuiltInteractionThreshold=0
    Init: 	ShadowFadeResolution=1
    Init: 	PreShadowFadeResolution=1
    Init: 	MotionBlurSkinning=9300324
    Init: 	SecondaryDisplayMaximumWidth=0
    Init: 	SecondaryDisplayMaximumHeight=0
    Init: 	MobileFeatureLevel=0
    Init: 	MobileBoneCount=4096
    Init: 	MobileBoneWeightCount=4
    Init: 	MobileVertexScratchBufferSize=65536
    Init: 	MobileIndexScratchBufferSize=9301164
    Init: 	MobileShadowTextureResolution=0
    Init: 	ApexDestructionMaxChunkIslandCount=1991210065
    Init: 	ApexDestructionMaxShapeCount=1
    Init: 	ApexGRBGPUMemSceneSize=1200
    Init: 	ApexGRBGPUMemTempDataSize=9301220
    Init: 	ApexGRBNonPenSolverPosIterCount=1710063025
    Init: 	ApexGRBFrictionSolverPosIterCount=1991210087
    Init: 	ApexGRBFrictionSolverVelIterCount=0
    Init: 	ApexClothingAvgSimFrequencyWindow=1024
    Init: 	ApexDestructionMaxActorCreatesPerFrame=1991205331
    Init: 	ApexDestructionMaxFracturesProcessedPerFrame=0
    Init: 	MaxDrawDistanceScale=0.000
    Init: 	ScreenPercentage=0.000
    Init: 	SceneCaptureStreamingMultiplier=0.000
    Init: 	ShadowTexelsPerPixel=4.000
    Init: 	PreShadowResolutionFactor=1.000
    Init: 	ShadowFilterRadius=0.000
    Init: 	ShadowDepthBias=0.000
    Init: 	PerObjectShadowTransition=0.000
    Init: 	PerSceneShadowTransition=0.000
    Init: 	CSMSplitPenumbraScale=0.000
    Init: 	CSMSplitSoftTransitionDistanceScale=0.000
    Init: 	CSMSplitDepthBiasScale=0.000
    Init: 	CSMMinimumFOV=0.000
    Init: 	CSMFOVRoundFactor=0.000
    Init: 	UnbuiltWholeSceneDynamicShadowRadius=0.000
    Init: 	ShadowFadeExponent=0.000
    Init: 	NumFracturedPartsScale=0.000
    Init: 	FractureDirectSpawnChanceScale=0.000
    Init: 	FractureRadialSpawnChanceScale=0.000
    Init: 	FractureCullDistanceScale=0.000
    Init: 	DecalCullDistanceScale=-1.#QO
    Init: 	TessellationAdaptivePixelsPerTriangle=0.000
    Init: 	TemporalAA_MinDepth=0.000
    Init: 	TemporalAA_StartDepthVelocityScale=0.000
    Init: 	MobileLODBias=0.000
    Init: 	MobileContentScaleFactor=0.000
    Init: 	MobileTiltShiftPosition=0.000
    Init: 	MobileTiltShiftFocusWidth=0.000
    Init: 	MobileTiltShiftTransitionWidth=0.000
    Init: 	MobileMaxShadowRange=0.000
    Init: 	ApexLODResourceBudget=0.000
    Init: 	ApexDestructionMaxChunkSeparationLOD=0.000
    Init: 	ApexGRBMeshCellSize=1779345068856586000000000000000000.000
    Init: 	ApexGRBSkinWidth=1779337486473845400000000000000000.000
    Init: 	ApexGRBMaxLinearAcceleration=0.000
    Log: 	TEXTUREGROUP_World: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_Character: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_Weapon: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_Cinematic: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_Effects: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_Skybox: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_UI: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_Lightmap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_MobileFlattened: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_Shadowmap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_ColorLookupTable: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_ImageBasedReflection: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Log: 	TEXTUREGROUP_Bokeh: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    Init: Friendly System Settings:
    Init: 	TextureDetail=Custom
    Init: 	WorldDetail=Level5
    Init: 	ShadowDetail=Custom
    Init: 	bUseVSync=0
    Init: 	bUseMSAA=0
    Init: 	ScreenPercentage=  0
    Init: 	UpscaleScreenPercentage=0
    Init: 	ResX=   0
    Init: 	ResY=   0
    Init: 	Fullscreen=0
    Init: Writing new compatibility level to ini. Composite: 3. CPU: 5. GPU: 3.
    Log: Shader platform (RHI): PC-OpenGL
    Log: === Critical error: ===
    Fatal error!
    
    Address = 0x136f19e  (filename not found) [in C:\UDK\Gamesjam\Binaries\Win32\UDK.exe]
    Address = 0x21b6621  (filename not found) [in C:\UDK\Gamesjam\Binaries\Win32\UDK.exe]



    If anyone have any idea

    Thanks a lot !

  2. #2
    Redeemer
    Join Date
    Jul 2011
    Location
    London, UK
    Posts
    1,789

    Default

    it seems like it crashes because of your GPU , can you post your pc specs ?


 

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