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  1. #1
    MSgt. Shooter Person
    Join Date
    Jun 2012
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    Default How to bind udk human skeleton with my mesh in 3ds max.

    Hi I'm new in this forum. My name is Łukasz and I from Poland. I have a question about How to bind existing UDK skeleton with some meshes in 3ds max? Maybe someone has a tutorial? I'm new in 3ds max, yesterday I installed. Sorry for my english.

  2. #2

    Default

    Look into the use of the Skin modifier. It allows you to add influence of bones to vertices in your mesh. There's many tutorials on this, including the default 3ds Max documentation.

  3. #3
    MSgt. Shooter Person
    Join Date
    Jun 2012
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    44

    Default

    Ok thanks. One more thing, in UT3_Male.max if I want to choose one leg to indicate the two, how separate them?

  4. #4

    Default

    Could you rephrase that?
    I'm making a game!

    http://www.desura.com/games/modulated
    Click the link above to read more!

  5. #5
    MSgt. Shooter Person
    Join Date
    Jun 2012
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    Default

    example: When I select left leg, then select left and right, how to select only left leg?

  6. #6

    Default

    If it's a mesh and you want to only select one leg you'll have to go into the sub-object level (like the Polygon level) and select the polygons of the leg, if you want them actually separated then select those polygons and use Detach.

    If it's the bones then I don't know why selecting one would select both.

  7. #7
    MSgt. Shooter Person
    Join Date
    Jun 2012
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    44

    Default

    OK thanks for help. It now only to work xD


 

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