Hi, im starting to work with UnrealScript and for test and learn i'm developing some movement improvements. Begun with a running system, then a walljump using hitwall and now i'm tryng to use NotifyFallingHitWall to detect, by example, when someone failed a walljump.
I spent some hours searching for NotifyFallingHitWall info unsuccesfully. And i'm not able to make this code work:
It is not full source, just the relevant code. Well, everything on the game seems to work ok unless this. I jump, hit and fall against the test map cube and the event is never called.
Class GlossController extends UTPlayerController;
simulated event NotifyFallingHitWall(vector HitNormal, actor Wall)
Tired of making test, i tried this on the Pawn code:
But trying to fall against the cube some times and in the log the message only appears once. Then i retry, open the game, used walljump to climb and then fall back against the cube... closed and nothing on the log. Not hitwall and falling nor notifyfall..
simulated event HitWall( vector Norm, actor HitActor,PrimitiveComponent Prim )
if (Physics != PHYS_Falling)
`log("Falling y tropezandOOOOOOOOOOOOOOOOOOOOOOOOOOOO");
I think i'm missing something... any clue? thanks