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  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2011
    Location
    Hungary
    Posts
    119

    Default UDK MobilePrevew iPad3 resolution.

    Hi,

    I noticed something in the editor, in the mobile preview settings the iPad3's resolution is 1440*1080 but it doesent correct as i know. The iPad3 resolutin is 2048*1536.

  2. #2
    MSgt. Shooter Person
    Join Date
    May 2011
    Location
    Italy
    Posts
    52

    Default

    i believe the udk on the iPad3 works at this resolution, you can force to use the full resolution in the ini config files if i dont remember wrong..
    the fact is that the ipad3 have such an high resolution but not enought hardware power to use it all (in example a ps3 or a x360 run most games at 1280x720 on screens much bigger than the ipad screen and have much more computational power...)
    using a higher resolution will most likely kill performances and wont be needed at all.. stick with the default one that will be more than enought for anything you can do on a mobile device, or if you really want to use all those wasted pixels than i think you will need to cut out many features from your levels...
    Hope it helped,
    Regards.

  3. #3
    Veteran
    Join Date
    Sep 2006
    Location
    Unreal Nomad
    Posts
    7,682
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    Gamertag: ambershee

    Default

    I suspect that box-0 is correct. The iPad 3 may have a very high res display, but I don't believe it has a graphics set that's actually capable of running UDK all that well at those kinds of resolutions.
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -


 

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