There's something I do not understand about the UDK licensing terms. Maybe I'm too dumb... or maybe the following is in fact contradictory.
In the Licensing FAQ found here:
Okay, I get that. I can use whatever UT3 assets included in the UDK for a COMMERCIAL UDK game with the only exception of assets marked as SkeletalMesh. Easy..., but according to the Lincensing FAQs found here:Q: Can I release a commercial game that uses the “Unreal Tournament 3” assets included with UDK?
A: Yes, with one exception. You may not release anything marked as a SkeletalMesh in the Content Browser in a commercial UDK application.
It actually says: "You may NOT use these assets for a COMMERCIAL game. You may ONLY USE UDK/UT3 assets for NON-COMMERCIAL games."Q: Can I release a noncommercial game that uses the “Unreal Tournament 3” assets included with UDK?
A: Yes. You can use UT3 assets included with UDK for a noncommercial game [...] If you wish to sell your game, all assets must be owned by you.
To me, this is straight contradictory. Has this been changed recently and one of the two contradicting statement is just a left-over from a previous regulation?
Can anyone enlighten me?