I was wondering if it is possible to use a softbody skeletal mesh as the mesh for a bot.
The idea is that a kind of blob will try to envelope and kill the player.
Is that possible?
I tried creating one but it doesn't move when I tell it to.
Since its a physics object, try using addimpulse() to move it instead.
I added that and it doesn't even flinch...
Is there something I am forgetting to set?
Wish I can help more, but i'm not even sure how soft bodies really work. It may be needing the RB channels or something to be set up. I'm not totally sure how they are even set up in code.
Should I put this question in the coding section?