[non-paid] Lead Weapons Animator
Critical Point: Incursion is a standalone game created by more than 30 volunteers with Epic Games' Unreal Development Kit.
The motivation of our teammembers is fun, experience, portfolio items, work being showed in media releases, further possibilities in the gamesindustry.
Critical Point is designed for clan and league play, but also suitable for the fungamer. The main focus is on multiplayer game mode.
The unique damage system makes the game allot harder and makes our game different from the 1000ths of other Indie FPS games.
Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed. Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point!
In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios!
CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc.
We differ from the competition by having no unlockables, no RPG's, no claymores, no tanks, jets or other vehicles. No spotting of enemies, no gimmicks affecting reloading, no influence on aiming, and no movement hit penalties when shot!
Just PURE infantry combat action without respawn!!
We are looking for an experienced weapons animator to lead our weapons animation team.
Interested ? Please apply here
UDK Critical Point Site
German Critical Point Site
Last edited by Sickmind; 06-19-2012 at 08:17 AM.