If the player is attacking... I have it setup to play an attack animation using...
MonsterPawn.FullBodyAnimSlot.PlayCustomAnim(Attack , 0.5, 2,2 , false, true);
but ofcourse sometimes the player will be moving while attacking and I need the lower half to continue to run, walk, etc... while the top half of body is doing the attack animation (swinging knife or sword, etc)
right now the player is simply sliding around with stiff legs while moving and attacking... not very professional huh?
I am guessing I need to do somesort of animblend? but dont know exactly what to do...
Is it possible to blend the top half with a completely different lowerhalf animation? Or do you have to create a running, walking attack animation?
What is the best way to do this?