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  1. #1

    Exclamation load and unload a level

    Hello
    I got a big problem (for me :P). I got large building with many rooms. I thought that I can make every room like a level and load it and unload when enter. I create level(room), create trigger, in kismet i create triggrt in touch and stream levels and names it. I connect touch->load, untouch->unload and i was happy that it will be work but problem appeard;/ Level is of course loaded when i enter trigger area but when i move put it dont disappeard ;/
    Can someone tell me what I did wrong ? Or tell me how to do that in different way ?? I will be very gratefull:>
    Cheers
    Satil

  2. #2
    Boomshot
    Join Date
    May 2011
    Location
    Chicago
    Posts
    2,215

    Default

    Did you set the trigger to be usable an infinite amount of times? (click on the touch event in kismet and check the properties)

  3. #3

    Default

    hmm I dony see anything which means infinity of time in this properties;/ you mean trigger count or something ??? or it is more specific option?? I got march version of UDk.

    oki I increase trigger count to 1 000 000 and it works I hope that infinity in udk mean 0 but unfortunatly not ;/
    BUT thank you for help :> if someone know how to make infinity count i will be greatfull:>
    Last edited by Satil; 06-16-2012 at 06:46 PM.

  4. #4
    Banned
    Join Date
    May 2012
    Posts
    48

    Default

    Doesn't UDK already do this? I read somewhere that UDK unloads objects on the fly if it isn't already being viewed by players. Can someone please provide me with clarification on this?

  5. #5
    Boomshot
    Join Date
    May 2011
    Location
    Chicago
    Posts
    2,215

    Default

    0 does mean infinite.

    And yes, UDK loads and unloads things based on what's visible on the screen but separating a large map into multiple levels could be good so that if you make any changes to a single room you don't have to rebuild the lighting for the entire map.


 

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