I'm a newbie in UDK and I'm trying to make an Arch Viz from a building I've already done in 3DS. But, no matter what I do, I can't get any decent indirect lighting on interiors. As you may notice per the image below, the indirect lighting is almost gone. I've checked several posts on this forums, and I've seen some of you who achieved great results. I tried to replicate some of the Lightmass configurations I've seen with no luck. Lowering Static Lighting Level Scale, seems to help a bit, but I've also seen interiors with that parameter set as default (on 1.000) with decent lighting.
Would any of you point me on the right direction? I'm using the mid day template on UDK June 2011, so I have a Dominant Direct Light, GI turned on, and Default settings. I tried different settings with no luck, so I prefer to attach and image with the default settings rather than other ones who doesn't do the trick and might generate some confusion. All meshes have their respective UV layout on channel 2 (created on 3DS). Don't stop looking at the lack of materials right now, and any other stuff as I want to focus myself on getting a decent lighting prior putting more effort onto materials and UV layout.
I've been struggling for weeks, so any help would be greatly appreciated.
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