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Thread: iClone to UDK

  1. #1
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    Default iClone to UDK

    I just wanted to share with you something that many UDK users could find interesting. I am animator and one of the beta testers of new 3DXchange (import export unit, separate program actually, of iClone software for real time animation). New 3DXchange can import, assign skeletons and export characters with or without animations - and it works rather well.
    Still slight foot bone problem for some characters, but I will solve this.
    Video was quickly assembled, nothing much, just to show that it works.)
    (I don't work for Reallusion company, I simply think that many UDK users could use this for many visualization purposes.)

    Last edited by Animatom; 06-02-2012 at 04:59 AM.
    Opening short for Machinima EXPO 2012
    http://youtu.be/cri592jckM8?hd=1

  2. #2
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    Default

    Well that's great but as far as I can tell this hasn't been released to the public yet.

    Also: That guy's talking to a horse.
    I run VoxHouse (VHSGames) and the UnrealDB.
    Film & Game producer, using and teaching UDK & Unreal Engine 4. Please stop by and say a good word on my project thread.
    Also feel free to join us on #udkc irc.gamesurge.net or via web: http://myclodel.com to chat live with others in the UDK community.

  3. #3
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    That was me and my chief. (who is which, you may ask?)
    No, it's not out yet, we are testing it right now. Out before the end of this month.
    Opening short for Machinima EXPO 2012
    http://youtu.be/cri592jckM8?hd=1

  4. #4
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    This is really interesting. Great work!

  5. #5
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    Thanks. I really think this will be very big step for "small" animators. Previsualization in general. Animating in iClone is extremely easy and import in UDK is just few clicks job. Years ago when I started with 3D animation, I could die for combination like that. And now it's here...
    Opening short for Machinima EXPO 2012
    http://youtu.be/cri592jckM8?hd=1

  6. #6

  7. #7

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    Graphics are great, I love the spring.
    Last edited by kirk89; 06-07-2012 at 09:00 PM.

  8. #8
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    Thank you guys, but I don't have nothing to do with graphics. These are all UDK default maps. I just imported animated characters and toy with camera a bit. That was the point of my post in first place; from now on animators can use magic of UDK environment much easier then before.
    (just for the record, I was testing other free powerful engine today, and it is close to impossible to import animated character from outside. UDK is a king and now it's kingdom is not only much bigger, but easier to travel across. )
    Opening short for Machinima EXPO 2012
    http://youtu.be/cri592jckM8?hd=1

  9. #9

    Default

    I am looking for support to import Daz 3D and iClone characters into UDK


 

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