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  1. #1

    Question Character run and jump mob_version

    Hello 2 every one.
    I have some question about animation character. This is on mobile IOS version.
    I Create MobilePlaceablePawn node and setup my character with skeletalmesh, animset and animtree. Physics is walking. Then i added velocity that he run.
    I want to tap the button and character jump up with animation. When i do this, there is an error message "Physics must be interpolating".
    How can i setup my character that he can run and jump. Thanks.

  2. #2
    Veteran

    Join Date
    Dec 2002
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    Default

    Have you tried PHYS_Interpolating like it instructs?
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  3. #3

    Default

    Yes, i try but does not work. My Setup:
    Walking Physics - PHYS_Walking Physics PHYS_Interpolating (Character just jump)
    Walking Physics - PHYS_Interpolating Physics Walking (Character just run)
    Walking Physics - PHYS_Interpolating Physics PHYS_Interpolating (Character just jump)
    Walking Physics - PHYS_Walking Physics Walking (Character just run)
    What i need to do to combine jump and run? Thanks.

  4. #4

    Default

    Someone help please

  5. #5
    MSgt. Shooter Person
    Join Date
    Mar 2012
    Posts
    57

    Default

    Check your skeletal mesh properties to see if there this "Physics" option in the "Movement" option. You might want to set it to "PHYS_Interpolating" and see if that works.


 

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