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  1. #1
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    46

    Default It is my understanding the mobile doesn't support particles?

    It is my understanding the mobile doesn't support particles or beams. Am I right or wrong on this? As far as the next question goes, I just want to do a visible trace between two pawns. I need it to be green and a couple pixels wide. I want it constant like a laser beam.

    I got it to work (sort of) using weapon scripts with the alt beam on the link gun but that is where I ran into the info about mobile.

    At one point in my life I used to run simple traces in Basic with sprites. I got trace working in Kismet and projectiles spawning at me. Do I just need to make a constant projectile? What should I do here to get this trace visible between one pawn moving and the other not?

    Thanks!!!

    Mx

  2. #2
    Palace Guard

    Join Date
    Jun 2007
    Location
    Christchurch
    Posts
    3,781

    Default

    Nope, they both work.

  3. #3
    MSgt. Shooter Person
    Join Date
    May 2011
    Location
    Italy
    Posts
    52

    Default

    they work, you must convert the particle materials into mobile materials with the automatic flattering or making textures for this purpose.

  4. #4
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Location
    Eynsford, Kent
    Posts
    134

    Default

    Don't need to use auto flattening.

    Emmisive material, Mobile base diffuse should have the texture, as well as the Mobile base emmissive
    Make Something Unreal Live 2012 Winner
    Environmental Artist @CommandoKiwi


 

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