Triggers - Class Proximity Types
So I have a large Dynamic Trigger Volume in my scene. And I'd like to have UTPawns that I spawn from the actor factory be able to trigger this volume when they run through it on their paths. And that works totally fine when I set the Class Proximity Type to UTPawn. The issue I'm having is that I am also a UTPawn apparently so I trigger it also. Is there a simple way to tell a trigger to accept UTPawn bots but not the player?
I've tried implementing a team check and just putting the bots on blue team and having me on red team and that works also. But the specific feature I'd really like to use is the trigger's Empty output.