[ON HOLD] - This requirement has been suspended till we resume production at a later date.
We are a group of Student working on a University Project and as Game Designers - we have hit a roadblock where I (the so-called programmer of the project) has failed to make a working Wall Walking system.
This is where we would need a professional programmer skilled in Unrealscript, Pawn & Vector-math.
The system should work almost identical to this video :
(source script available in the video description)
Similar to it, atleast in functionality - since for prototyping, it was good enough and most of our level design has been tuned to accommodate it.
The two main things broken about this script is the MouseLook, it jitters a lot when it is walking on the walls & doesn't orient the third person mesh properly.
So primarily, we need you to either fix this system or deliver a system which has:
- Robust Mouselook
- Pawn Mesh Orientation along the normal on the surface (For FPS & TPS view)
- Works in Multiplayer/Co-op modes by replication
- Possibility to reposition the gun position (bring it in the middle or Zoom/Aim-down)
- Possibility to toggle between FPS & TPS mode
We dont mind if you use this script as your base or make your own from scratch - we would prefer anything that works robustly and can be delivered quickly.
The EXACT specs of the behavior (and descriptions of the problems we are facing) will be provided once we know you are available and would be able to do the job (and if we can afford you time or money wise).
PM/email me your quote for time/money or any questions.
My email ID is firstname.lastname@example.org also, let us know your payment method.
BTW, we are using the Jan 2012 version of UDK - if that matters.