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  1. #1

    Default UDK crash when "play on pc" at level stream

    Hi all.

    OK so I have a game which I am running via front end, the default map is the persistent level.

    The game runs fine up to the level stream, then it crashes.

    Here is the log
    Code:
    Log: Log file open, 05/10/12 12:57:12
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKCompat.ini
    DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 9505
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Feb 24 2012 11:59:46
    Init: Changelist: 1174198
    Init: Command line: TheBeach.udk -novsync  -seekfreeloading -Exec=UnrealFrontend_TmpExec.txt
    Init: Base directory: C:\UDK\UDK-2012-02\Binaries\Win32\
    [0000.24] Init: Computer: RICHARD-DESKTOP
    [0000.24] Init: User: Stephen
    [0000.24] Init: CPU Page size=4096, Processors=4
    [0000.24] Init: High frequency timer resolution =14.318180 MHz
    [0000.24] Init: Memory total: Physical=3.2GB (3GB approx) Pagefile=6.7GB Virtual=2.0GB
    [0000.24] Log: Steam Client API initialized 0
    [0000.27] Init: WinSock: I am Richard-Desktop (192.168.0.3:0)
    [0000.27] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0000.27] Init: Object subsystem initialized
    [0000.40] Init: OS stats:
    [0000.40] Init: 	Windows Vista Service Pack 2
    [0000.40] Init: 	RemoteDesktop=0
    [0000.40] Init: Memory stats:
    [0000.40] Init: 	Physical: 3325MB
    [0000.40] Init: 	Virtual: 2047MB
    [0000.40] Init: 	PageFile: 6851MB
    [0000.40] Init: CPU stats:
    [0000.40] Init: 	MeasuredPerformanceTime: 191.519 (stored result)
    [0000.40] Init: 	Hyperthreaded: 0
    [0000.40] Init: 	NumProcessorsPerCPU: 1
    [0000.40] Init: 	NumLogicalProcessors: 4
    [0000.40] Init: 	NumPhysicalProcessors: 4
    [0000.40] Init: 	MaxSpeed: 2394
    [0000.40] Init: 	CurrentSpeed: 2394
    [0000.40] Init: 	CoresPerProcessor: 4
    [0000.40] Init: 	IsOnBattery: 0
    [0000.40] Init: 	BatteryLevel: -1
    [0000.40] Init: 	Manufacturer: Intel
    [0000.40] Init: 	CPUName: Unknown INTEL CPU
    [0000.40] Init: 	L1CacheSize: 32
    [0000.40] Init: 	L2CacheSize: -1
    [0000.40] Init: 	Architecture: x86
    [0000.40] Init: GPU stats:
    [0000.40] Init: 	VendorID: 00001002
    [0000.40] Init: 	DeviceID: 00009588
    [0000.40] Init: 	DriverVersion: 8.17.10.1107
    [0000.40] Init: 	DeviceName: ATI Radeon HD 2600 XT
    [0000.40] Init: 	DriverName: aticfx32.dll
    [0000.40] Init: 	PixelShaderVersion: 3
    [0000.40] Init: 	VertexShaderVersion: 3
    [0000.40] Init: 	VRAMQuantity: 256
    [0000.40] Init: 	DedicatedVRAM: 250
    [0000.40] Init: 	AdapterCount: 1
    [0000.40] Init: 	SupportsHardwareTnL: 1
    [0000.40] Init: Machine  detected compatibility level: Composite: 2. CPU: 5. GPU: 2.
    [0000.40] Init: Previous detected compatibility level: Composite: 2. CPU: 5. GPU: 2.
    [0000.43] Log: Shader platform (RHI): PC-D3D-SM3
    [0000.46] Log: PhysX GPU Support: DISABLED
    [0000.47] Init: Initializing FaceFX...
    [0000.47] Init: FaceFX 1.7.4 initialized.
    [0000.48] Init: XAudio2 using 'Speakers (Creative SB X-Fi)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    [0003.94] Init: Finished loading startup packages in 3.27 seconds
    [0003.96] Log: 69506 objects as part of root set at end of initial load.
    [0003.96] Log: 0 out of 0 bytes used by permanent object pool.
    [0003.96] Log: Initializing Engine...
    [0003.96] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap'
    [0004.04] Init: UEngine initialized
    [0004.06] Init: XAudio2Device initialized.
    [0004.33] Init: Client initialized
    [0009.69] Log: Steam Client API is unavailable
    [0009.75] Log: LoadMap: TheBeach.udk?Name=Player?Team=255
    [0016.02] Log: Game class is 'SimpleGame'
    [0016.07] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True!
    [0016.07] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used!
    [0016.07] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True!
    [0016.07] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used!
    [0016.07] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True!
    [0016.07] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used!
    [0016.07] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True!
    [0016.07] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used!
    [0016.07] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True!
    [0016.07] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used!
    [0016.07] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True!
    [0016.07] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used!
    [0016.07] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True!
    [0016.07] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used!
    [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True!
    [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used!
    [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True!
    [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used!
    [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True!
    [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used!
    [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True!
    [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used!
    [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True!
    [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used!
    [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True!
    [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used!
    [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True!
    [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used!
    [0016.09] Log: Primary PhysX scene will be in software.
    [0016.09] Log: Creating Primary PhysX Scene.
    [0016.09] Log: Bringing World TheBeach.TheWorld up for play (0) at 2012.05.10-12.57.28
    [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True!
    [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used!
    [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True!
    [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used!
    [0016.10] Log: Bringing up level for play took: 0.061689
    [0016.10] ScriptWarning: Accessed None 'Profile'
    	UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
    	Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
    [0016.10] ScriptWarning: Accessed None 'Profile'
    	UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
    	Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
    [0016.10] Error: Can't start an online game that hasn't been created
    [0016.10] Log: ########### Finished loading level: 6.353192 seconds
    [0016.10] Init: Game engine initialized
    [0016.10] Log: Initializing Engine Completed
    [0016.10] ExecWarning: Can't find file '..\..\Binaries\UnrealFrontend_TmpExec.txt'
    [0021.83] Log: >>>>>>>>>>>>>> Initial startup: 21.83s <<<<<<<<<<<<<<<
    [0082.70] Log: ActivateLevel BusShelter_CFerguson 1 0 0
    [0093.61] Log: Activated BusShelter_CFerguson 1 1 0
    [0094.17] Critical: appError called: Cast of NULL to Terrain failed
    [0094.17] Critical: Windows GetLastError: The operation completed successfully. (0)
    [0104.41] Critical: appError called: Rendering thread exception:
    Cast of NULL to Terrain failed
    
    Address = 0x75f0fc56 (filename not found) [in C:\Windows\system32\KERNEL32.dll]
    Address = 0x492f61   (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win32\UDK.exe]
    Address = 0x2f11f0   (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win32\UDK.exe]
    Address = 0x4013be   (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win32\UDK.exe]
    
    [0104.41] Critical: Windows GetLastError: The operation completed successfully. (0)
    [0104.48] Log: === Critical error: ===
    Rendering thread exception:
    Cast of NULL to Terrain failed
    
    Address = 0x75f0fc56 (filename not found) [in C:\Windows\system32\KERNEL32.dll]
    Address = 0x492f61   (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win32\UDK.exe]
    Address = 0x2f11f0   (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win32\UDK.exe]
    Address = 0x4013be   (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win32\UDK.exe]
    anyone have any ideas?

    P.S. I do not know what the warning about the decal is about. The decal is displayed on a terrain/landscape ad hence is not a skeletalmesh?

  2. #2

    Default

    Bump!

    I really need to get this problem solved guys. Does anyone out there have any idea of what is causing the crash?


 

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