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  1. #1
    MSgt. Shooter Person
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    Default Fox Delta Games is recruiting


    Project name:
    Fox Delta: Under the Radar

    Target platforms:
    PC (Retail, Steam)

    Compensation:
    Royalties

    Description of the Game
    Fox Delta: Under the Radar is a third-person tactical shooter developed with the Unreal Development Kit for the PC. As part of a 4-man squad, players will utilize modern military weapons and tactics as they progress through a semi-linear campaign.

    Players will tackle a variety of objectives throughout locations in North, Central, and South America. The primary goal of the Fox Delta team is to systematically dismantle one or more drug cartels by destroying equipment, killing high profile targets, and preventing narcotics from
    reaching the US. The US is openly against the violent tactics involved in such operations, and so a special forces team has been put together, unknown to the US government, to handle these tasks.

    Game play in Fox Delta is one part stealth, one part tactics, and one part gun based combat. Players will utilize stealth to achieve goals such as infiltrating facilities, and to gain the upper hand prior to initiating combat with the enemy. Players will utilize tactics by giving commands to their AI teammates, and coordinating maneuvers in order to accomplish objectives. Players will engage in firearm based combat via a third person camera.


    Project Status
    Currently we are developing a single level that will be polished to release quality and used as a prototype and demo. This demo will be released publicly to promote interest in the game, and to collect feedback. We will then move forward and begin work on the full game, utilizing the demo as the foundation.

    The demo level takes place halfway through the game, and tasks players with infiltrating a Central American drug processing facility, and destroying shipments and equipment. Secondary objective include killing a priority VIP target, destroying shipping vehicles, and blowing up the VIP's personal helicopter. Secondary objectives are not required to complete the level, but may affect the difficulty of future objectives, and earn players additional rewards, like new weapons and equipment.

    Fox Delta: Under the Radar will have a campaign that is played with AI teammates, a smaller online co-op campaign, and an 8v8 competitive multiplayer.

    Unique game play features, story, and other key information will be released to applicants if accepted.


    Current Team
    Game Designers / Project Managers
    Justin Howard, Sam Juarez, Raymond Konopka

    Programmers
    Tobi Fromme, Srinath Upadhyayula. Yannis "Light" Li

    Modelers / Texturers
    Raymond Konopka, Sam Juarez, Alex Martina, Murthy Upadhyayula, Chris Sharpe

    Level Designers
    Justin Howard, Benjamin Dorzok

    Animators
    Tobi Jessop

    Character Modelers
    Jayesh Ranavaya

    Music Composer
    Ryan Hudson

    Sound FX Artist
    OPEN

    Who we are looking for:
    We are only accepting developers who are dedicated and have experience in their area of interest. All individuals must be comfortable working with deadlines, as repeated failure to complete work assignments will result in termination. While we like to have a good time, we are determined to keep development flowing smoothly.

    Available Positions

    *NOTE*
    Please when you apply, make sure that your PC can run UDK.


    User Interface Designer
    Must have experience with Scaleform GFx and Flash ActionScript 2.0. Will create high quality art assets for the HUD, and other undisclosed UI elements.
    Required:
    - Experience implementing User Interfaces in UDK


    Level Designer
    Work closely with multiple members of Fox Delta Games to create captivating game levels. Plan and design levels and missions with project managers and other level designers. Work with 3D modelers, Sound FX artists, and others to acquire desired assets for your levels. Handle the level asset pipeline including working with packages, materials, sounds and other UDK Editor systems.

    Requirements:
    - Talented level designer with a great portfolio.
    - Able to design & create visually stunning levels in a timely fashion.
    - Experience with Terrain Editor.
    - Experience with Material Editor (Advanced knowledge preferred)
    - Experience with Static Mesh Editor
    - Experience working with .upk packages

    Desired UDK Editor Skills
    - Cascade Particle Editor
    - SpeedTree
    - Fracture
    - Animation Trees
    - Foliage Mode
    - Others...

    Associate UDK Developer (Multiple Positions Available)
    Associate developers are people with various UDK skills that assist in development of the game. This includes creating Animation Trees and Sets, creating Particle Systems, working with the Material Editor, or working with other UDK tools that provide needed assets for Fox Delta: Utr. To be considered for these positions, you must posses all of the skills of the position, or posses multiple skills from several positions.

    Animation Tree Designer
    Requirements:
    - Experience with Animation Trees and the AnimTree Editor.
    - Experience working with Animation Sets.
    - Experience navigating and using the Content Browser.
    - Experience working with .upk packages.

    Assistant Environmental Artist
    Requirements:
    - Solid experience with SpeedTree Modeler & Compiler.
    - Experience using the Material Editor.
    - Experience using the Fracture Tool.
    - Experience using upk packages.


    Note: "Desired Skills" are what set you apart from other applicants for the same position.

    What do we expect from you.
    We expect applicants to be dedicated to making a quality game, and have enough time to fully contribute to our game. Deadlines are crucial to keeping the project on track. Post demo completion, and prior to beginning the full game, we will be issuing royalty contracts to those who significantly contributed to the game, with royalty earnings being negotiated based upon their overall contribution to the project. Individuals may be asked to work on future projects if they exhibit quality performance.

    What you will need when applying.
    Please have a portfolio ready of any work you have done in the past, and preferably have work of previous projects if possible. We prefer that everyone uses Skype to communicate with each other, so please get that as well. (If you already have it, great!)

    Thank you for your time for reading this, we greatly appreciate it!

    Interested in any of these positions? Email us at contact@foxdeltagames.com and provide a portfolio of your work, and stating what position you're interested in.


    Previous Work by the team:
    Dreadful Undead (Raymond Konopka, Sam Juarez, Tobi Jessop, Tobi Fromme)

    Current WIP Screenshots







    Last edited by foxdeltagames; 09-03-2012 at 08:21 PM.
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  2. #2
    Redeemer
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    Gamertag: LoquaciousSix

    Default

    Wow, looking better and better.

  3. #3
    MSgt. Shooter Person
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    Default

    sent you an E-mail

  4. #4
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    Default

    Quote Originally Posted by fragfest2012 View Post
    Wow, looking better and better.
    Thanks fragfest
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  5. #5
    MSgt. Shooter Person
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    Default

    Still looking for a programmer and UI designer
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  6. #6
    MSgt. Shooter Person
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    Default

    Still looking
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  7. #7

    Default

    bump just to get things going again
    Light Li,
    Fox Delta Games
    We are looking for a level designer and UI artist, if you're interested, e-mail support@foxdeltagames.com with your previous work and experience.

  8. #8

    Default

    Well, I'm confused. You guys keep bumping the thread but don't reply to those who are interested for these positions. I sent you a pm for both positions a couple days back, but no reply at all. I though you just didn't need these anymore but here we are again with another bump, weird.

    Don't worry about me, as I have 3 offers already and have plan to choose one till tomorrow, but I suggest you guys to consider replying the offers if you're actually still looking.

    Good luck with the project.

  9. #9

    Default

    If I believe, they don't really go on the forum that much (Sam Juarez or Raymond Konopka) they only check the e-mail you send to the support, sorry if this confuses anyone

  10. #10

    Default

    *bump* if you have already sent a PM saying that you are interested, please resend to support@foxdeltagames.com in an e-mail. Sorry if this is confusing anyone. The project leads don't check that often, only their e-mail.

  11. #11

    Default

    Still looking, now for an UI artist and a level designer.
    Light Li,
    Fox Delta Games
    We are looking for a level designer and UI artist, if you're interested, e-mail support@foxdeltagames.com with your previous work and experience.

  12. #12
    MSgt. Shooter Person
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    Default

    Updated, June 9th, 2012.
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  13. #13
    MSgt. Shooter Person
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    Default

    Updated post
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  14. #14
    MSgt. Shooter Person
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    Default

    Updated June 14, 2012
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  15. #15

    Default

    Nice. What's your planned released date for the demo?


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  16. #16
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    Default

    Quote Originally Posted by lorbid View Post
    Nice. What's your planned released date for the demo?


    Sent from my iPhone using Tapatalk
    August 31st, 2012 is the scheduled release date, but it may be pushed back a week or so depending on how fast development goes, and if we find any game-breaking bugs or etc.
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  17. #17

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    Awesome. Any alpha builds going to be released before then for feedback?

    Keep up the great work.



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  18. #18
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    Quote Originally Posted by lorbid View Post
    Awesome. Any alpha builds going to be released before then for feedback?

    Keep up the great work.



    Sent from my iPhone using Tapatalk
    Thanks, and i'll ask one of the Project Managers (As I, Light, am now tasked with updating the thread and everything in this forum :P) and then i'll reply ASAP. (Most of them don't come on for 6 hours or so from now, one living in Pacific Time and working, one is busy with school, and the last one is working right now, or just off Skype)
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  19. #19
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    Quote Originally Posted by lorbid View Post
    Awesome. Any alpha builds going to be released before then for feedback?

    Keep up the great work.



    Sent from my iPhone using Tapatalk
    Thanks, and i'll ask one of the Project Managers (As I, Light, am now tasked with updating the thread and everything in this forum :P) and then i'll reply ASAP. (Most of them don't come on for 6 hours or so from now, one living in Pacific Time and working, one is busy with school, and the last one is working right now, or just off Skype)
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  20. #20
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    Okay I just got back from one of the project leads, there will be an Alpha and Beta release for the Demo, however they will be private.
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  21. #21

    Default

    If you don't mind me asking, why private ?


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  22. #22
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    The Alpha version would be for the current team members to give out keys for, the Beta version would basically be a Closed Beta of the full game, the released Demo the Open Beta for the full game.

    EDIT: Again, this is Light, I don't really have a say, you might want to add one of the Project Leads as they have more information then a lowly grunt
    Last edited by foxdeltagames; 06-20-2012 at 02:12 PM.
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  23. #23

    Default

    Well, I don't consider you a grunt.

    You're the face of your organization on these forums.

    For what the description shows, it says this is first going to be a 'demo' to determine interest.

    While I understand wanting to maintain control / secrecy over a project idea... A demo that needs 'alpha/beta' keys will have a hard time getting feedback from the average gamer (the players that are being marketed to).

    Now if this was going to be a full fledged game no matter what... then I can see the reasoning to using beta keys... but demos need feedback quickly and from people that will be brutally honest.

    Anyways, props to you guys! I know how hard it is to work your butts off not knowing what's coming.



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  24. #24
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    The reason why it requires key for Alpha and Beta of the Demo is because probably that they don't want to show off incomplete work, or things with game-breaking bugs in which some people would go "Oh my god, this game ****ing sucks, unplayable." Plus, 2 months-ish till full Demo is released No worries.

    EDIT: If you got more questions, you might want to ask one of the Project Leads, since i'm only the AI Programmer and don't know much about what they are doing, just making logical guess-timates on why they are doing this.
    Last edited by foxdeltagames; 06-21-2012 at 11:32 AM.
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  25. #25
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    I replied to you Lorbid, but the forum didn't want to update the last post....
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  26. #26
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    Since this thread is dying.. *bump*
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  27. #27
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    that is very good i like it
    zen_shen

  28. #28
    MSgt. Shooter Person
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    i like it but i think im too young for a project or even are job
    zen_shen

  29. #29
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    Quote Originally Posted by zen-tex View Post
    i like it but i think im too young for a project or even are job
    That depends, i'm 15 (Light), it doesn't matter about age, but if you are competent enough to learn and work, and if you are skilled in your area of interest.
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  30. #30
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    Quote Originally Posted by zen-tex View Post
    i like it but i think im too young for a project or even are job
    That depends, i'm 15 (Light), it doesn't matter about age, but if you are competent enough to learn and work, and if you are skilled in your area of interest.
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  31. #31

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    sorry have to bump, we will be updating the post very soon
    Fox Delta Games
    Founder, Project Manger, 3d Modeler
    Web Site: www.foxdeltagames.com
    facebook: http://www.facebook.com/FoxDeltaGames

  32. #32

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    I myself am 15, and I've helped to start form a team for a game we are going to make. Age does indeed not matter :P

  33. #33
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    I hate to rain on anybodies kitchens but Starting a team and Finishing a Game Are completely different things. Point me to somebody who is 16 or Younger and has released a polished game and I will gladly ease off, however I am unaware of any such example. Now don't get me wrong, It will be all cool and fancy if you do and I will be very well impressed, however, For many people Age does matter, and that is for a very good reason. I am not trying to discourage any of you, I am relatively young as well and have found some success, however don't act like it is successful until it actually is and you have actually proven something.
    Last edited by theflamingskunk; 08-27-2012 at 11:04 PM.

  34. #34
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    BUMP, We are still looking for the people listed. please apply if interested. Again these are not paid positions, BUT you will get paid your share of royalties when the game is made and put for sale. So when you apply be aware that this is a free project that you will like to join for fun and the enjoyment of making a game.

    Thanks
    Sam
    Founder, Owner, Project Manager, Producer, 3D modeler of Fox Delta Games.
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