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  1. #1
    MSgt. Shooter Person
    Join Date
    Aug 2008
    Posts
    61

    Default how to create a colored glass material?

    Hi there,
    I'm trying to create a glass material with a colored texture applied to it. I managed to create the glass material and I applied my colored texture to its diffuse channel. Now I applied the material to a static mesh and this is the result.




    my problem is that I wanted the light coming through to take on the color of the material and paint my colored pattern to the floor...but unfortunately it doesn't by default, as you can see in the picture the light on the floor is just white. Anybody knows how to do it? Is it the glass material that needs some property set or the floor material?

    thanks

  2. #2
    Boomshot
    Join Date
    May 2011
    Location
    Chicago
    Posts
    2,215

    Default

    You need to make a light function for a separate spotlight to fake the color pouring through it. Look up "UDN Light functions" in google to get info on how to set it up.

  3. #3
    MSgt. Shooter Person
    Join Date
    Aug 2008
    Posts
    61

    Default

    ok thanks. I'll look into that ,)


 

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