Side Scroller Custom Weapon Pickups Help
I'm creating a side scroller game in UDK. I'm using the StarterPlatformGame kit/udk gem.
I want to add weapon pickups on my map so I went ahead and added a UTWeaponPickUpFactory in the Unreal Editor and set the pickup to UTWeaps_RocketLauncher. The problem is, when I go ahead and pick it up, the weapon I'm holding doesn't switch to a rocket launcher like it's suppose to. The rocket launcher fires though, but the ammo fires from the player's head.
Should I go creating a new class that extends from the SPG_Weapon or UTWeaps_RocketLauncher, or etc?
Can anyone give me some pointers on how to approach this situation? Sorry if this is a noob question but I'm new to UDK stuff.
Because the Starter Kit does not extend from UT, you'll need to reimplement those weapons and features again.
What is the first step I should do? Should I go making a new SPG_Weapon that extends from UT?
Can you please guide me by any chance?