9 months ago, I didnt even know what a game engine was..
But eventually, I discovered UDK, and started gathering information about what I needed to learn.
People , after that, immediately started telling me how impossible it is to make a game on my own, without a team. That it would take 5+ years just to master the skills that I would need to make a game (Graphic design and programming), let alone make the actual game.
I'm going to spare you the timeline and just say that I have about 3 months experience with UDK, and 3 months experience with Maya (taking breaks into account).
I'm already at the stage where I feel like I can make any common man-made object, textured and all, Import my meshes into UDK and make a small town.
Have I mastered this area of modeling? No way! but I feel my skill is sufficient for my needs.
Character modeling's next, which I expect will really kick my arse, but I still don't expect it to take me a year to learn how to do, ye know?
4-5 months, at the worst, and then my modeling journey will have ended. Again, will I have top-notch skill? Probably not, but that's ok.
Same thing goes for Action Script programming.
Point I'm trying to make is.... game development, for the most part, appears to be a walk in the park. It's totally labor-intensive and often tedious, but once you understand the obstacles you're bound to face, it's a breeze. With good planning, those obstacles will be overcome.
The only challenges I expect to face in the future all refer to resources.
- Finding good references so I dont have to screw around for hours trying to figure out all the right proportions.
- Finding high quality textures that fit my needs.
- Tracking down the right sources to learn from.
Those things are always going to be a pain, I fear, unless I find a torrent with 9 million textures and references or something <_<
So, my message to all yous is... "It's not as complicated as it looks from the outside".
While I'm sure I'm in for a couple more surprises, I dont believe anything will keep me from learning how to AND making a game within 2 years.
And I'm considering a rather large Sandbox-style game.
Screenshots from the Hogwarts stuff I'm working on.
If anyone would like to work some sort of project together, or have a team in need of some extra hands, I'm a fair interior-modeler and composer.
And that's all i have to say for now, forum!