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Thread: DM-Kinesis

  1. #1
    MSgt. Shooter Person
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    Jan 2008
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    Fort Lauderdale, Florida
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    Gamertag: Vaskadar

    Default DM-Kinesis

    DM-Kinesis
    Version: Final
    Description: The Tournament has made its way to even the most remote of facilities. This place just so happens to be one of them. Its history is unwritten. It's just waiting for blood to taint the water crimson.
    Comment: I might just make another one of these sorta old-school levels. They're quick to make, that's for sure. Most definitely will do a different theme though. With assistance (and encouragement) from Mclogenog and Sjosz, I put out this level. Let me know what you guys think of it!

    I know I normally include a README, but since this was done fairly quickly (in comparison to some of the other work I've done), I hadn't included one.

    Credits for People who assisted development:
    Mclogenog,
    Sjosz,
    &
    Stevelois

    Changelist for final
    -Modified material for glass
    -Added more green lights
    -Added more orange lights
    -Added preview screen
    -Added 'railing' for the lifts

    Screenshots (Does not reflect final lighting of the map, will upload more screenshots later)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Download: DM-Kinesis
    Last edited by xViperAKx; 05-02-2012 at 08:17 PM.
    Is brutality a quality of a survivor, or that of a monster? - Vaskadar (Fragment)

    Steam ID: Vaskadar

    DM-Kinesis

    DM-Underwash

    DM-Hyraxis

    DM-Cryostasis

    WAR-Nerok

  2. #2
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
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    Default

    Nice map bro. Used the lighting fixed and adding more. I'll give it a try soon.

  3. #3

  4. #4
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,473

    Smile Good map.

    This map ain't no dark (after the beta test) and its still great about the geometry, layout and atmosphere. I assume that there are lighting fixed for the final one, also it has a good gameplay, FPS seems fine, and the bots are worth well enough. The following positive manners are the custom music choice, night skybox, good trims, glass material, one waterfall, lifts, low volume machinery sounds, weapon/item placements, and everything in between.

  5. #5
    Iron Guard
    Join Date
    Feb 2008
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    750

    Default

    Needs a sniper. Doesn't make sense to have a helmet but no sniper.
    Needs a shield belt above the bio (or anywhere really).

    Other than that is has great potential. I'm tempted to put it on Beer Drinkers.

  6. #6
    Redeemer
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    Apr 2011
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  7. #7
    MSgt. Shooter Person
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    Gamertag: Vaskadar

    Default

    Quote Originally Posted by Taffy View Post
    Needs a sniper. Doesn't make sense to have a helmet but no sniper.
    Needs a shield belt above the bio (or anywhere really).

    Other than that is has great potential. I'm tempted to put it on Beer Drinkers.
    I have no intentions of adding another powerup or weapon to the map. Having a helmet does not mean a sniper is necessary. In fact, the lines of sight on this map are too angular and too quick to really warrant sniper usage. The map was not designed with snipers in mind, which is why I didn't include the sniper rifle, but thanks for your feedback regardless.

    I have released this map as a low-poly map, making requirements for playing less than they would be for a similar map meshed out. I haven't included a shield belt because that would potentially give too much power to one individual, which is also why I have been very generous with the health vials.
    Is brutality a quality of a survivor, or that of a monster? - Vaskadar (Fragment)

    Steam ID: Vaskadar

    DM-Kinesis

    DM-Underwash

    DM-Hyraxis

    DM-Cryostasis

    WAR-Nerok

  8. #8
    Redeemer
    Join Date
    Jul 2006
    Location
    Tampa, FL USA
    Posts
    1,439

    Thumbs up fun map!

    clean textures/meshes/trim; good skybox, lighting/shadows, music choice (same as Megane I think), weapon placement, waterfall and all holes and slots to peak through. The great flow and gameplay is made by all the ramps and paths everywhere in here and the semi-darkness just makes it more fun and adds to atmosphere. The bots are good and some spots seem tough to get to.

  9. #9
    Prisoner 849
    Join Date
    Nov 2008
    Location
    Netherlands
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    881

    Default

    http://ut3.game-maps.net/index.php?act=view&id=1684

    Added it to game-maps Nice map, i will add it to the gameserver soon

    Edit: added it to game-server now @ 188.138.84.233:8888
    Server Homepage: http://www.ut4evah.com/
    Last edited by zunnie; 05-10-2012 at 10:39 PM.
    MPF Games : Founder
    zunnie.nl : My personal website

    Intel Core2Duo 3GHz
    4GB DDR2 RAM
    nVidia GeForce 9800GT 1GB

  10. #10
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
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    Default

    UT-Files.com direct mirror added:
    http://ut3.ut-files.com/index.php?di...DM-Kinesis.zip

  11. #11
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Location
    colombia
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    101

    Default

    Nice map man, cool lighting!


 

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