Two simple questions about Character rigging
Hi everyone ,i created my own character with a custom rig and now i have to make all the necessary animations from scratch and i have 2 problems :
1) to be used in UDK ,a character animation must be on the X=0 Z=0
but i work with footsteps in 3ds max and when i want to move the character to center axis ,the foots stay stucked in places :/
how can i correct that ??
2)i want to make the correct animations for different weapons (something like that) :
Run_Fwd_Pst | Run Fwd_Stngr
Idle_Pst | Idle_Stngr
in some animations ,the legs positions change ,on others it's the upper body one ,my question is ,
How can i copy/paste only some bones positions between different Files/Bipeds.
2) use the motion mixer part of the biped which can filter anims http://www.youtube.com/watch?v=e5sPSH-5Edc
- Warhammer 40,000 for UDK
- UE4 Tutorials
UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
UDK Tutorials - Basics - Vehicles - Characters - Weapons
thank you Geodav ,your link helped me a lot and answered my first question.
i have found a way to solve my second problem using the Mixer and the Workbench :
mixing two animation togheter
exporting the animation in FBX and opening it with 3ds max (to get rid of the footsteps)
then Copy/Paste only the desired bones keys from one animation to another and deleting the rest
Edit : found the solution , it was "animation layers" ).
Last edited by pcmaster24; 04-30-2012 at 09:05 AM.