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Because of a class of school, I have decided to do a little side-project alongside of my Pirates Adventure game. This game being a whole lot less complex in execution (well, that is the plan at the very least).
Anyway, the goal of the game is simple; you have an avatar which you have to get to the end of a level by placing items to guide it. As the player you place items on a grid and then start the "solution", where the avatar will start to move automatically. In the meantime, everything in the world tries to eat you, kill you, experiment on you or do otherwise naughty things to your avatar! I am not planning to take this game too seriously, so expect stuff like wizard experiments, angry grass and blackholes in the middle of the forest!
Anyway, so far I have got a very basic prototype going, in which the following things work;
- Avatar turns left when hitting the border or a rock
- Avatar turns into a certain direction when hitting the arrow (the direction of the arrow is not yet indicative of the direction the avatar will go)
- Basic interface (the Blaat was put there to see whether the interface was loaded correctly) plus working custom mouse
- In the background the game creates a grid of the level based on a certain "grid volume"
Anyway, the first video!