here about visuals bad side....for the rest...time to tell that it s one of ur best map , i really dig meshing, texturing and more than all the lighting with that ambiant darkness, reminds me several top maps like malevolence, insidious or metus in a closed semi-industrial environement with a central part open on an external view....the ruined structure add a scaring feeling to the layout....nice
about layout except what i mentionned in first pict i didnt feel embarrased by ur BVs in any direction ...i wasnt even tempted to try to go there so it was clear that it was "blocked"
agree with TKB5 about the weird feeling of the health pickup while landing after using the jumppad....dont ask me why... i dunno myself...i was just awaiting something more important there to be grabed + i m not sure i want to expose myself in the air if i try to recover some health...i mean the place is so exposed that u re quite sure to loose the health u ve grabbed there...= useless jumppadding travel...lol...imo perhaps something that worth more the risk there can be a good idea...personnal feeling of course
for the rest i like a lot the gameplay of the place, tbh i find the map a lil too big (and with a lil overmeshed feeling ) to me but my son will contradict me here....he find it perfectly addapted to his crazy sniper tastes
on a pure artistic side it s nice and very well done, keep it up cousin