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  1. #1

    Default How can I replace enemy bot mesh with custom mesh?

    I have recently been looking through the forums and other resources about how I can replace the standard bots mesh but all I end up finding is replacing the player mesh.

    I am currently working on creating a game as project in a group and we have already got the custom player mesh into UDK with anims etc. and all working in the engine, but with time constraints and lack of knowledge in the area, we can't create custom AI.

    So really, all we want to do is use the UDK bots with our own custom meshes.

    Any help would be very much appreciated.

  2. #2
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Posts
    31

    Default

    The only way i know is to dig for the original Bots .uc and replace meshes and some funtions,yet i wouldn't recommend doing so..

    One possible way would be:
    Create your own class which extends from UDK Bots,and then work your way out(with the meshes) as you did with players

    Tips to find for yourself:
    Do some research on the original UDK Bots

    P.S.:I'm still at the very beginning of learning UDK,and i don't think i can do more in-depth helping,so you might as well ignore this post

  3. #3

    Default

    Quote Originally Posted by raycornea View Post
    The only way i know is to dig for the original Bots .uc and replace meshes and some funtions,yet i wouldn't recommend doing so..

    One possible way would be:
    Create your own class which extends from UDK Bots,and then work your way out(with the meshes) as you did with players

    Tips to find for yourself:
    Do some research on the original UDK Bots

    P.S.:I'm still at the very beginning of learning UDK,and i don't think i can do more in-depth helping,so you might as well ignore this post
    Very good answer!! thanks for your sharing
    Last edited by kirk89; 04-28-2012 at 09:12 PM.

  4. #4
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Posts
    31

    Default

    Well actualy i found an even better answer so enjoy playing with the new scripts :
    http://forums.epicgames.com/threads/...ith-my-classes

  5. #5
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,634

    Default

    i do this sort of thing in my udk basics tutorials, might help you along
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UE4 Tutorials
    UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons


 

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