i was hoping if someone could tell me which one of the bellow mentioned is most cost effective if we are trying to make a model for Phone game.(need low cost).
(i) Creating a simple model of a Chair using CSG Brush.
(ii) Creating a static mesh of chair and export it in udk and then try to create a collision model for it in UDK.
(iii) Creating a static mesh of chair in 3ds max and export its original model with UCX prefix to be used as collision model.
and another thing i wanted to ask is does it makes any difference if we create a static mesh in a 3rd party tool or create a model through CSG brush and convert in static mesh.