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  1. #1

    Default Is it possible to convert a static mesh into a terrain in UT3? If so, how? If not, wh

    Is it possible to convert a static mesh into a terrain in UDK? If so, how? If not, why not?

  2. #2
    Veteran
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    Sep 2006
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    Unreal Nomad
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    7,676

    Default

    1) This is the UDK forum, you should ask these questions in the UT3 forums.
    2) No, it is not possible. I've personally never seen a need to convert a mesh into terrain (and given the heightfield nature of terrain, it seems like bad idea anyway).
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -


 

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