Results 1 to 4 of 4
  1. #1

    Default UDK light/ static mesh no shadow help

    does anyone know how to make an object not cast a shadow step by step, just creating a racing game.

    The reason why is when the player crosses the line i will then add sound saying lap 1, lap 2 and lap 3. So the player will not see the hidden object I have the place and with no shadows being cast is the reason why.
    Last edited by matboyle1; 04-15-2012 at 10:48 AM. Reason: response

  2. #2

    Default

    Matboyle1 Why would you want to do that? You could just use a dominate point light to cover all the terrain and track.

  3. #3
    Banned
    Join Date
    Feb 2011
    Location
    BXL/Paris
    Posts
    2,169

    Default

    Look in to PrimitiveComponent - start line 148 and make your choice...

  4. #4
    MSgt. Shooter Person
    Join Date
    Apr 2010
    Posts
    47

    Default

    If its a hidden object just open the properties - static mesh actor - lighting and uncheck cast shadow, cast dynamic shadow, cast static shadow ect... Just uncheck what makes sense and rebuild lighting. Even if its not a static mesh the process should be similar.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.