UDK light/ static mesh no shadow help
does anyone know how to make an object not cast a shadow step by step, just creating a racing game.
The reason why is when the player crosses the line i will then add sound saying lap 1, lap 2 and lap 3. So the player will not see the hidden object I have the place and with no shadows being cast is the reason why.
Last edited by matboyle1; 04-15-2012 at 11:48 AM.
Matboyle1 Why would you want to do that? You could just use a dominate point light to cover all the terrain and track.
Look in to PrimitiveComponent - start line 148 and make your choice...
If its a hidden object just open the properties - static mesh actor - lighting and uncheck cast shadow, cast dynamic shadow, cast static shadow ect... Just uncheck what makes sense and rebuild lighting. Even if its not a static mesh the process should be similar.