Is it possible to generate one PNG file which consists of many PNG files that can be used to create a texture2D object. What I mean is, I downloaded a 3D model with which instead of one PNG texture file they had multiple PNG files (e.g 1 for engine, 1 for wheels, etc.). I don't know how can I combine it into one PNG texture2D file that I can import in UDK.
What if the order goes wrong, and the engine part of the texture shows on the wheels?
Guess you know what I mean.