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  1. #1
    MSgt. Shooter Person
    Join Date
    Dec 2011
    Posts
    148

    Default Within UDK, can you tweak different animations?

    I'd imagine that i'd be hard to make a weapon animation make up perfectly with a skeletal mesh, and so, would it be possible to tweak the animation somehow?

    Thanks in Advance!
    http://i46.servimg.com/u/f46/15/86/17/59/stirwo11.jpg

    I have a fairly extensive knowledge of Blender and GIMP. You can PM me any questions you have on either of these, and I'll do my best to answer them.

  2. #2

    Default

    No, you can only activate and blend existing animations together.

    Usually when you setup animations you test the meshes within your animation program to see issues like that.


 

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