Results 1 to 4 of 4
  1. #1

    Default UDK crashes if player dies!

    I have been having this problem for a day now and it is really annoying is there anyway to solve it?

    I have the latest launch log and the dmp file from when it crashed.

  2. #2

    Default

    Here is the latest Log from launch

    Code:
    Log: Log file open, 04/03/12 14:26:27
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKCompat.ini
    DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 9249
    Init: Epic Internal: 0
    Init: Compiled (64-bit): Dec 21 2011 14:35:39
    Init: Changelist: 1109819
    Init: Command line: editor 
    Init: Base directory: C:\UDK\UDK-2011-12\Binaries\Win64\
    [0000.32] Init: Computer: JOSHHILL-PC
    [0000.32] Init: User: JoshHill
    [0000.32] Init: CPU Page size=4096, Processors=4
    [0000.32] Init: High frequency timer resolution =2.208320 MHz
    [0000.32] Init: Memory total: Physical=3.9GB (4GB approx) Pagefile=7.9GB Virtual=8192.0GB
    [0000.34] Init: WinSock: I am JoshHill-PC (192.168.0.6:0)
    [0000.34] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [0000.35] Init: Object subsystem initialized
    [0000.39] Log: Shader platform (RHI): PC-D3D-SM3
    [0000.94] Log: PhysX GPU Support: DISABLED
    [0000.94] Init: Initializing FaceFX...
    [0000.94] Init: FaceFX 1.7.4 initialized.
    [0003.30] Init: Finished loading startup packages in 2.16 seconds
    [0003.31] Log: 78090 objects as part of root set at end of initial load.
    [0003.31] Log: 0 out of 0 bytes used by permanent object pool.
    [0003.64] Log: Supported Consoles:
    [0003.64] Log:   IPhone
    [0003.64] Log:   Mac
    [0003.64] Log:   PC
    [0003.64] Log: Initializing Engine...
    [0003.77] Log: Encountered missing default brush - spawning new one
    [0003.77] Init: UEngine initialized
    [0003.77] Log: Primary PhysX scene will be in software.
    [0003.77] Log: Creating Primary PhysX Scene.
    [0003.78] Init: Transaction tracking system initialized
    [0003.80] Log: Can't find edit package 'OnlineSubsystemGameSpy'
    [0003.80] Log: Can't find edit package 'OnlineSubsystemLive'
    [0004.42] Init: XAudio2 using 'Speakers and Dual Headphones (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
    [0004.49] Init: XAudio2Device initialized.
    [0004.59] Log: WinTab initalized successfully.
    [0004.59] Init: Client initialized
    [0004.59] Init: Editor engine initialized
    [0004.70] Log: Initializing Engine Completed
    [0004.70] Log: >>>>>>>>>>>>>> Initial startup: 4.70s <<<<<<<<<<<<<<<
    [0004.79] Cmd: MODE MAPEXT=udk
    [0004.96] SourceControl: Source Control disabled in UDKEditorUserSettings.ini.  [SourceControl] has Disabled=True
    [0008.10] Log: The hooked GetPenEventMultiple() method was called; events are being ignored.
    [0009.23] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template_MidDay.umap" TEMPLATE=0
    [0009.55] Log: Encountered missing default brush - spawning new one
    [0009.91] Log: New File, Existing Package (Package Untitled_2, Package Template_MidDay)
    [0010.01] Log: -- Checking Building LODs
    [0010.02] Log: Primary PhysX scene will be in software.
    [0010.02] Log: Creating Primary PhysX Scene.
    [0010.03] Log: Finished looking for orphan Actors (0.007 secs)
    [0010.03] Cmd: MAP CHECKDEP DONTCLEARMESSAGES
    [0010.20] Log: TIMER ALL OF INIT : [9.245949]
    [0075.23] Cmd: MAP LOAD FILE="C:\UDK\UDK-2011-12\UDKGame\Scifi_horror3.udk" TEMPLATE=0
    [0075.30] Log: Encountered missing default brush - spawning new one
    [0075.89] Log: -- Checking Building LODs
    [0075.91] Log: Primary PhysX scene will be in software.
    [0075.91] Log: Creating Primary PhysX Scene.
    [0075.92] Log: Finished looking for orphan Actors (0.007 secs)
    [0075.97] Cmd: MAP CHECKDEP DONTCLEARMESSAGES
    [0415.52] Cmd: MAP REBUILD ALLVISIBLE
    [0415.52] Log: Rebuildmap Clear paths rebuilt
    [0415.81] Cmd: REGENALLPROCBUILDINGS
    [0415.81] Log: -- Checking Building LODs
    [0415.86] Log: UTScout_1 add special paths
    [0415.86] Log: SET paths rebuilt
    [0415.87] Log: Added 0 slots due to spacing! (had 0 before adds) (0 added bytes)
    [0415.87] Log: DumpCoverMemoryStats...
    [0415.87] Log: >>Inside CoverLinks<<
    [0415.87] Log: 	(0) CoverLinks 	(0)
    [0415.87] Log: 	(0) CoverSlots 	(0)
    [0415.87] Log: 	(0) Firelinks  	(0)
    [0415.87] Log: 	(0) FirelinkInteracts 	(0)
    [0415.87] Log: 	(0) ExposedFireLinks 	(0)
    [0415.87] Log: 	(0) OverlapClaims 	(0)
    [0415.87] Log: 	(0) DynamicLinkInfos 	(0)
    [0415.87] Log: +++	Total Inside COVERLINKS Bytes: 0
    [0415.87] Log: >>Inside Levels<<
    [0415.87] Log: 	(0) Levels
    [0415.87] Log: 	(0) CrossLevelRefs 	(0)
    [0415.87] Log: 	(0) CoverLinkRefs 	(0)
    [0415.87] Log: 	(0) CoverIndexPairs 	(0)
    [0415.87] Log: +++	Total Inside LEVELS Bytes: 0
    [0415.87] Log: TOTAL BYTES: 0
    [0415.87] Log: Time: 0.00
    [0415.89] Log: Deterministic lighting is ENABLED
    [0415.89] Log: 	Lighting will be slower to complete...
    [0416.10] Log: Static lighting kd-tree: 4563 vertices, 2603 triangles
    [0419.52] Log: Illumination: 3.64 sec (1.26 sec encoding lightmaps), 4 threads
    [0419.52] Log: Lightmap texture memory:  0.8 MB (0.0 MB on Xbox 360, 0.7 MB streaming, 0.2 MB non-streaming), 4 textures
    [0419.52] Log: Shadowmap texture memory: 0.5 MB (0.0 MB on Xbox 360, 0.3 MB streaming, 0.2 MB non-streaming), 2 textures
    [0419.53] Log: Start RegenerateProcBuildingTextures (0 buildings)
    [0419.53] Log: Finish RegenerateProcBuildingTextures (Took 0.000000 secs)
    [0419.54] Cmd: MAP CHECK DONTCLEARMESSAGES DONTDISPLAYDIALOG
    [0419.92] Log: Build time 4.39 sec
    [0443.90] Log: 
    ==== Worlds needing PIE Save:
    [0443.90] Log: Scifi_horror3
    [0443.90] Log: ==== 1 total
    [0443.97] Log: Built Phys StaticMesh Cache: 15.947 ms
    [0443.97] Log: COOKEDPHYSICS: 0 TriMeshes (0.000000 KB), 16 Convex Hulls (27.118164 KB) - Total 27.118164 KB
    [0444.02] Log: COOKEDPHYSICS: BSP 51.39 KB
    [0444.27] Log: Save=305.501920
    [0444.27] Log: Moving 'C:\UDK\UDK-2011-12\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEScifi_horror3_save.tmp' to 'C:\UDK\UDK-2011-12\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEScifi_horror3.udk'
    [0444.31] Cmd: MAP LOAD PLAYWORLD=1 FILE="C:\UDK\UDK-2011-12\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEScifi_horror3.udk"
    [0444.36] Log: Finished looking for orphan Actors (0.004 secs)
    [0444.36] Log: Spawned Clear paths rebuilt
    [0444.36] Log: Game class is 'UTGame'
    [0444.39] Log: Primary PhysX scene will be in software.
    [0444.39] Log: Creating Primary PhysX Scene.
    [0444.39] Log: Bringing World UEDPIEScifi_horror3.TheWorld up for play (0) at 2012.04.03-14.33.51
    [0444.43] Log: Bringing up level for play took: 0.055386
    [0444.50] ScriptWarning: Accessed None 'MapInfo'
    	GFxMinimap Transient.GFxMinimapHud_0:GFxMinimap_0
    	Function UTGame.GFxMinimap:Init:00F2
    [0444.50] ScriptWarning: Accessed None 'OnlineSub'
    	UTPlayerController UEDPIEScifi_horror3.TheWorld:PersistentLevel.UTPlayerController_0
    	Function UTGame.UTPlayerController:ClientSetOnlineStatus:0033
    [0444.50] ScriptWarning: Accessed None 'OnlineSub'
    	UTPlayerController UEDPIEScifi_horror3.TheWorld:PersistentLevel.UTPlayerController_0
    	Function UTGame.UTPlayerController:ClientSetOnlineStatus:02D1
    [0444.50] ScriptWarning: Accessed None
    	UTPlayerController UEDPIEScifi_horror3.TheWorld:PersistentLevel.UTPlayerController_0
    	Function UTGame.UTPlayerController:ClientSetOnlineStatus:02E5
    [0444.50] Log: PIE: play in editor start time for UEDPIEScifi_horror3 1.769
    [0444.52] ScriptWarning: Accessed None 'MapInfo'
    	GFxMinimap Transient.GFxMinimapHud_1:GFxMinimap_1
    	Function UTGame.GFxMinimap:Init:00F2
    [0444.70] Cmd: SETSOUNDMODE Default
    [0444.70] ScriptLog: START MATCH
    [0444.72] ScriptWarning: Accessed None 'MapInfo'
    	GFxMinimap Transient.GFxMinimapHud_1:GFxMinimap_1
    	Function UTGame.GFxMinimap:UpdateData:0015
    [0446.78] Cmd: onrelease ShowMenu
    [0446.78] ScriptWarning: Accessed None 'ViewportClient'
    	UTPlayerController UEDPIEScifi_horror3.TheWorld:PersistentLevel.UTPlayerController_0
    	Function UTGame.UTPlayerController:Destroyed:0041
    [0446.98] Cmd: UpdateLandscapeSetup
    [0448.59] Cmd: MAP REBUILD ALLVISIBLE
    [0448.59] Log: Rebuildmap Clear paths rebuilt
    [0448.88] Cmd: REGENALLPROCBUILDINGS
    [0448.88] Log: -- Checking Building LODs
    [0448.95] Log: UTScout_7 add special paths
    [0448.95] Log: SET paths rebuilt
    [0448.95] Log: Added 0 slots due to spacing! (had 0 before adds) (0 added bytes)
    [0448.95] Log: DumpCoverMemoryStats...
    [0448.95] Log: >>Inside CoverLinks<<
    [0448.95] Log: 	(0) CoverLinks 	(0)
    [0448.95] Log: 	(0) CoverSlots 	(0)
    [0448.96] Log: 	(0) Firelinks  	(0)
    [0448.96] Log: 	(0) FirelinkInteracts 	(0)
    [0448.96] Log: 	(0) ExposedFireLinks 	(0)
    [0448.96] Log: 	(0) OverlapClaims 	(0)
    [0448.96] Log: 	(0) DynamicLinkInfos 	(0)
    [0448.96] Log: +++	Total Inside COVERLINKS Bytes: 0
    [0448.96] Log: >>Inside Levels<<
    [0448.96] Log: 	(0) Levels
    [0448.96] Log: 	(0) CrossLevelRefs 	(0)
    [0448.96] Log: 	(0) CoverLinkRefs 	(0)
    [0448.96] Log: 	(0) CoverIndexPairs 	(0)
    [0448.96] Log: +++	Total Inside LEVELS Bytes: 0
    [0448.96] Log: TOTAL BYTES: 0
    [0448.96] Log: Time: 0.01
    [0448.98] Log: Deterministic lighting is ENABLED
    [0448.98] Log: 	Lighting will be slower to complete...
    [0449.19] Log: Static lighting kd-tree: 4563 vertices, 2603 triangles
    [0452.54] Log: Illumination: 3.57 sec (1.20 sec encoding lightmaps), 4 threads
    [0452.54] Log: Lightmap texture memory:  0.8 MB (0.0 MB on Xbox 360, 0.7 MB streaming, 0.2 MB non-streaming), 4 textures
    [0452.54] Log: Shadowmap texture memory: 0.5 MB (0.0 MB on Xbox 360, 0.3 MB streaming, 0.2 MB non-streaming), 2 textures
    [0452.55] Log: Start RegenerateProcBuildingTextures (0 buildings)
    [0452.55] Log: Finish RegenerateProcBuildingTextures (Took 0.000000 secs)
    [0452.56] Cmd: MAP CHECK DONTCLEARMESSAGES DONTDISPLAYDIALOG
    [0452.70] Log: MapCheckForError: Show Warnings WorldInfo Scifi_horror3.TheWorld:PersistentLevel.WorldInfo_3 Maps not built with production lighting
    [0452.82] Log: Build time 4.23 sec
    [0477.33] Log: 
    ==== Worlds needing PIE Save:
    [0477.33] Log: Scifi_horror3
    [0477.33] Log: ==== 1 total
    [0477.41] Log: Built Phys StaticMesh Cache: 18.374 ms
    [0477.41] Log: COOKEDPHYSICS: 0 TriMeshes (0.000000 KB), 16 Convex Hulls (27.118164 KB) - Total 27.118164 KB
    [0477.46] Log: COOKEDPHYSICS: BSP 51.39 KB
    [0477.72] Log: Save=309.187980
    [0477.72] Log: Moving 'C:\UDK\UDK-2011-12\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEScifi_horror3_save.tmp' to 'C:\UDK\UDK-2011-12\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEScifi_horror3.udk'
    [0477.75] Cmd: MAP LOAD PLAYWORLD=1 FILE="C:\UDK\UDK-2011-12\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEScifi_horror3.udk"
    [0477.79] Log: Finished looking for orphan Actors (0.006 secs)
    [0477.79] Log: Spawned Clear paths rebuilt
    [0477.79] Log: Game class is 'UTGame'
    [0477.83] Log: Primary PhysX scene will be in software.
    [0477.83] Log: Creating Primary PhysX Scene.
    [0477.83] Log: Bringing World UEDPIEScifi_horror3.TheWorld up for play (0) at 2012.04.03-14.34.24
    [0478.06] Log: Bringing up level for play took: 0.243413
    [0478.12] ScriptWarning: Accessed None 'MapInfo'
    	GFxMinimap Transient.GFxMinimapHud_2:GFxMinimap_2
    	Function UTGame.GFxMinimap:Init:00F2
    [0478.12] ScriptWarning: Accessed None 'OnlineSub'
    	UTPlayerController UEDPIEScifi_horror3.TheWorld:PersistentLevel.UTPlayerController_1
    	Function UTGame.UTPlayerController:ClientSetOnlineStatus:0033
    [0478.12] ScriptWarning: Accessed None 'OnlineSub'
    	UTPlayerController UEDPIEScifi_horror3.TheWorld:PersistentLevel.UTPlayerController_1
    	Function UTGame.UTPlayerController:ClientSetOnlineStatus:02D1
    [0478.12] ScriptWarning: Accessed None
    	UTPlayerController UEDPIEScifi_horror3.TheWorld:PersistentLevel.UTPlayerController_1
    	Function UTGame.UTPlayerController:ClientSetOnlineStatus:02E5
    [0478.12] Log: PIE: play in editor start time for UEDPIEScifi
    any help would be greatly appreciated.

  3. #3
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,634

    Default

    really hard to say as it looks like the bottom of the log is missing, a little more info would help eg are you using a custom mesh, code, gametype !!!!!

    a video might help if posible
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UE4 Tutorials
    UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  4. #4

    Default

    Would it be easier if i sent you the dump file ? I am new to this and it is for a university project.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.